Hypnotize: Difference between revisions
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'''Units immune to its effects:''' | '''Units immune to its effects:''' | ||
{{immune|mind=1|spell123|spell1234|spell12345}} | |||
'''Artifacts that render units immune to Hypnotize:''' | '''Artifacts that render units immune to Hypnotize:''' |
Revision as of 21:05, 19 May 2021
Hypnotize | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 18/15 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Hypnotize is a 3rd level spell in the School of Air Magic. It is one of the mind spells, and therefore some creatures are immune to it.
It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. Although the spell description says the hypnotized troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters.
Heroes with Hypnotize as a specialty:
Units immune to its effects:
Artifacts that render units immune to Hypnotize:
Units capable of casting this spell:
- Fangarm: (advanced level)