Druid: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 53: | Line 53: | ||
{{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | {{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | ||
{{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}} | {{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}} | ||
{{T!}}}} | {{T!}} | ||
''*'' [[Gem]]'s starting {{sn1|Summon Boat}} is replaced by {{sn1|Bless}} on maps without water.}} | |||
|} | |} | ||
Revision as of 09:43, 30 April 2021
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Druid | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Druids are the magic heroes of Rampart.
"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." RoE manual
As they are heroes of a good town, this allows them to get experience on Altar of Sacrifice and in Grotto for artifacts only.
All druids start with the secondary skill Wisdom. They cannot learn Necromancy and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
---|---|---|