Beastmaster: Difference between revisions
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* {{ | * {{ss|Armorer}} | ||
* {{ | * {{ss|Artillery}} | ||
* {{ | * {{ss|Logistics}} | ||
* {{ | * {{ss|Navigation}} | ||
* {{ | * {{ss|Pathfinding}} | ||
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* {{ | * {{ss|Air Magic}} | ||
* {{ | * {{ss|Diplomacy}} | ||
* {{ | * {{ss|Eagle Eye}} | ||
* {{ | * {{ss|Estates}} | ||
* {{ | * {{ss|Intelligence}} | ||
* {{ | * {{ss|Scholar}} | ||
* {{ | * {{ss|Sorcery}} | ||
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* {{ | * {{ss|Necromancy}} | ||
* {{ | * {{ss|Fire Magic}} | ||
|} | |} | ||
Revision as of 12:34, 5 June 2021
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Beastmaster | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Beastmasters are the might heroes of Fortress.
"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby,. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures." RoE manual
As they are heroes of a neutral town, this allows them to sacrifice for experience both creatures and artifacts on Altar of Sacrifice and in Grotto .
All beastmasters start with the secondary skill Armorer. They cannot learn Necromancy and Fire Magic, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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