Logistics: Difference between revisions
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Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier units' summoning from external dwellings, resource collecting (e.g from [[Windmill]]s), and reaching keypoints of a map. | Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier units' summoning from external dwellings, resource collecting (e.g from [[Windmill]]s), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable. | ||
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Revision as of 07:32, 1 July 2021
Logistics | ||
Basic Logistics: increases your hero's movement points over land by 10%. (by 5% in Horn of the Abyss) | ||
Advanced Logistics: increases your hero's movement points over land by 20%. (by 10% in Horn of the Abyss) | ||
Expert Logistics: increases your hero's movement points over land by 30%. (by 20% in Horn of the Abyss) |
Logistics is a secondary skill that increases the hero's movement points over land.
In Horn of the Abyss , the skill percentages are decreased to 5%, 10%, and 20%.
Heroes with Logistics as a starting skill:
- Dessa the Battle Mage (Basic Logistics)
- Gunnar the Overlord (Basic Logistics)
- Kyrre the Ranger (Basic Logistics)
- Monere the Planeswalker (Basic Logistics)
- Pyre the Demoniac (Basic Logistics)
- Miriam the Captain (Basic Logistics)
Heroes with a Logistics specialty: The following heroes all specialize in Logistics ("5% per level bonus to Logistics skill percentage).":
Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.
Artifacts with similar ablility:
- Boots of Speed increase the hero's movement on land by +600 (+400 in Horn of the Abyss ) points.
- Equestrian's Gloves increase hero's movement on land by +300 (+200 in Horn of the Abyss ) points.
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 5 |
Castle | Cleric | 4 |
Rampart | Ranger | 5 |
Rampart | Druid | 5 |
Tower | Alchemist | 6 |
Tower | Wizard | 2 (lowest) |
Inferno | Demoniac | 10 (highest) |
Inferno | Heretic | 3 |
Necropolis | Death Knight | 5 |
Necropolis | Necromancer | 4 |
Dungeon | Overlord | 8 |
Dungeon | Warlock | 2 (lowest) |
Stronghold | Barbarian | 7 |
Stronghold | Battle Mage | 9 |
Fortress | Beastmaster | 8 |
Fortress | Witch | 3 |
Conflux | Planeswalker | 8 |
Conflux | Elementalist | 2 (lowest) |
Cove | Captain | 6 |
Cove | Navigator | 3 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}
User commentary
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Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier units' summoning from external dwellings, resource collecting (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable. |