Hypnotize: Difference between revisions
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{{Air spells}}{{Spell|13|13|32|24|25|0|24|13|17|35|13| | {{Air spells}}{{Spell|13|13|32|24|25|0|24|13|17|35|13|13 | ||
| school = Air Magic | | school = Air Magic | ||
| level = 3rd | | level = 3rd |
Revision as of 14:18, 30 January 2024
Hypnotize | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 18/15 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Hypnotize is a 3rd level spell in the School of Air Magic. It is a mind spell that puts an enemy creature stack under the caster's control and treats them as an allied unit for the spell's duration. Although the spell description says the hypnotized troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters. However, a ranged hypnotized unit can be blocked by its previous owner's troops. Hypnotize limitation is based on the current stack size as if it was full health.
Heroes starting with Hypnotize:
Heroes specialising in Hypnotize:
Creatures immune to Hypnotize:
Creatures capable of casting Hypnotize:
- Fangarm: (advanced level)
Artifacts that provide immunity to Hypnotize: