Earth Magic: Difference between revisions
No edit summary |
|||
Line 46: | Line 46: | ||
=== DiFool's Ratings (1-5) === | === DiFool's Ratings (1-5) === | ||
*[[Direct damage spells|Direct damage]] 5 | * [[Direct damage spells|Direct damage]] 5 | ||
* | * Benefit own army 5 | ||
*[[Curse (spell type)|Weaken enemy army]] 3 | * [[Curse (spell type)|Weaken enemy army]] 3 | ||
*[[Adventure spell|Travel]] 4 | * [[Adventure spell|Travel]] 4 | ||
*[[Informational spells|Informational]] 5 | * [[Informational spells|Informational]] 5 | ||
* | * Specialty helps? 5 | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |
Revision as of 10:50, 18 March 2014
is about the secondary skill. For earth magic spells, see school of earth magic.
Increases the performance of your Earth Magic Spells.
List of Earth Magic Spells
First Level
Second Level
Third Level
Fourth Level
Fifth Level
Description
Considered the strongest spell school by most, Earth Magic basically does it all: good damage spells, good adventure map spells, decent blessings, Resurrection/Animate Dead, and last, but not least, Slow. If your hero is going to learn only one Magic School, Earth Magic would be it. Still, some tend to rank it a bit too highly; Town Portal is obviously an excellent spell, but it is also often banned. Resurrection is a great spell, but most of the time, it can't turn a battle. Slow is also great, but it won't help you that much if the enemy has better ranged units than you. That being said, Earth Magic is still powerful enough for it to be one of the "must have" skills.
DiFool's Ratings (1-5)
- Direct damage 5
- Benefit own army 5
- Weaken enemy army 3
- Travel 4
- Informational 5
- Specialty helps? 5