George Almond: Difference between revisions

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<gallery mode="packed-hover" heights="250px">
<gallery mode="packed-hover" heights="250px">
George-almond-archangel.jpg| {{hv|Archangel|AngelArchangel}}
George-almond-archangel.jpg| {{hv|Archangel|AngelArchangel}}
George-almond-centaur-archer.jpg| Early {{hv|Centaur|CentaurCentaurCaptain}} (based on Homm2 Centaur Archer)
George-almond-centaur-archer.jpg| Early {{hv|Centaur}} (based on Homm2 Centaur Archer)
George-almond-centaur.jpg| {{hv|Centaur|CentaurCentaurCaptain}}: This drawing convinced the producer and writers that the centaur's weapon should be a spear instead of the tradition bow and arrows.<br>(used on the [[Jadame|MM8 Map]])
George-almond-centaur.jpg| {{hv|Centaur}}: This drawing convinced the producer and writers that the centaur's weapon should be a spear instead of the tradition bow and arrows.<br>(used on the [[Jadame|MM8 Map]])
George-almond-imp.jpg| {{hv|Imp|ImpFamiliar}}
George-almond-imp.jpg| {{hv|Imp}}
George-almond-familiar6.jpg| {{hv|Familiar|ImpFamiliar}}
George-almond-familiar6.jpg| {{hv|Familiar}}
George-almond-demon.jpg| {{hv|Demon|DemonHornedDemon}}
George-almond-demon.jpg| {{hv|Demon}}
George-almond-efreet.jpg| [[Efreeti]]
George-almond-efreet.jpg| [[Efreeti]]
George-almond-arch-devil.jpg| {{hv|Arch Devil|DevilArchDevil}}
George-almond-arch-devil.jpg| {{hv|Arch Devil|DevilArchDevil}}
Line 36: Line 36:
George-almond-vampire-lord.jpg| {{hv|Vampire Lord|VampireVampireLord}}<br>(used on the [[Jadame|MM8 Map]])
George-almond-vampire-lord.jpg| {{hv|Vampire Lord|VampireVampireLord}}<br>(used on the [[Jadame|MM8 Map]])
George-almond-lich.jpg| {{hv|Power Lich|LichPowerLich}}
George-almond-lich.jpg| {{hv|Power Lich|LichPowerLich}}
George-almond-troglodites.jpg| Early {{hv|Troglodyte|TroglodyteInfernalTroglodyte|text=Troglodytes}}
George-almond-troglodites.jpg| Early {{hv|Troglodyte|text=Troglodytes}}
George-almond-troglodite.jpg| Final {{hv|Troglodyte|TroglodyteInfernalTroglodyte}}: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.
George-almond-troglodite.jpg| Final {{hv|Troglodyte}}: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.
George-almond-troglodyte1.jpg| {{hv|Troglodyte|TroglodyteInfernalTroglodyte}}
George-almond-troglodyte1.jpg| {{hv|Troglodyte}}
George-almond-troglodite2.jpg| {{hv|Troglodyte|TroglodyteInfernalTroglodyte}}: My concept was that they had evolved from cave fish.
George-almond-troglodite2.jpg| {{hv|Troglodyte}}: My concept was that they had evolved from cave fish.
George-almond-beholder-sketch.jpg| {{hv|Beholder|BeholderEvilEye}}<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])
George-almond-beholder-sketch.jpg| {{hv|Beholder}}<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])
George-almond-beholder.jpg| {{hv|Beholder|BeholderEvilEye}}<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])
George-almond-beholder.jpg| {{hv|Beholder}}<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])
George-almond-medusa02.jpg| {{hv|Medusa Queen|MedusaMedusaQueen}}: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
George-almond-medusa02.jpg| {{hv|Medusa Queen|MedusaMedusaQueen}}: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
George-almond-medusa-color.jpg| {{hv|Medusa Queen|MedusaMedusaQueen}}
George-almond-medusa-color.jpg| {{hv|Medusa Queen|MedusaMedusaQueen}}
George-almond-minotaur-sketch.jpg| {{hv|Minotaur|MinotaurMinotaurKing}}
George-almond-minotaur-sketch.jpg| {{hv|Minotaur}}
George-almond-minotaur.jpg| {{hv|Minotaur|MinotaurMinotaurKing}}<br>(used on the [[Jadame|MM8 Map]])
George-almond-minotaur.jpg| {{hv|Minotaur}}<br>(used on the [[Jadame|MM8 Map]])
George-almond-thunderbird.jpg| {{hv|Thunderbird|RocThunderbird}}<br>(used in the [[Obelisk#Stronghold|Stronghold Puzzle Map]])
George-almond-thunderbird.jpg| {{hv|Thunderbird}}<br>(used in the [[Obelisk#Stronghold|Stronghold Puzzle Map]])
George-almond-cyclops1.jpg| {{hv|Cyclops|CyclopsCyclopsKing}}
George-almond-cyclops1.jpg| {{hv|Cyclops}}
George-almond-cyclops-color.jpg| {{hv|Cyclops|CyclopsCyclopsKing}}<br>(used on the [[Antagarich#Nations|MM7 Map]])
George-almond-cyclops-color.jpg| {{hv|Cyclops}}<br>(used on the [[Antagarich#Nations|MM7 Map]])
George-almond-wyvern.jpg| {{hv|Wyvern|WyvernWyvernMonarch}}<br>(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])
George-almond-wyvern.jpg| {{hv|Wyvern}}<br>(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])
George-almond-wyvern-color.png| {{hv|Wyvern|WyvernWyvernMonarch}}<br>(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])<br>(also used on the [[Antagarich#Nations|MM7 Map]])
George-almond-wyvern-color.png| {{hv|Wyvern}}<br>(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])<br>(also used on the [[Antagarich#Nations|MM7 Map]])
George-almond-hydra.jpg| {{hv|Chaos Hydra|HydraChaosHydra}}
George-almond-hydra.jpg| {{hv|Chaos Hydra|HydraChaosHydra}}
George-almond-water-elemental-02.jpg| Early {{hv|Water Elemental|WaterElementalIceElemental}}
George-almond-water-elemental-02.jpg| Early {{hv|Water Elemental|WaterElemental}}
George-almond-water-elemental-01.jpg| {{hv|Water Elemental|WaterElementalIceElemental}}
George-almond-water-elemental-01.jpg| {{hv|Water Elemental|WaterElemental}}
George-almond-water-elemental11.jpg| {{hv|Water Elemental|WaterElementalIceElemental}}
George-almond-water-elemental11.jpg| {{hv|Water Elemental|WaterElemental}}
George-almond-gold-golem.jpg| [[Gold Golem]]
George-almond-gold-golem.jpg| [[Gold Golem]]
George-almond-ryland.jpg| [[Ryland]]
George-almond-ryland.jpg| [[Ryland]]
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George-almond-subterranean-gate.jpg| [[Subterranean Gate]]
George-almond-subterranean-gate.jpg| [[Subterranean Gate]]
George-almond-tavern.jpg| [[Tavern]]
George-almond-tavern.jpg| [[Tavern]]
Giant.jpg| Early {{hv|Giant|GiantTitan}} concept
Giant.jpg| Early {{hv|Giant}} concept
Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early {{hv|Behemoth|BehemothAncientBehemoth}} concept)
Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early {{hv|Behemoth}} concept)
George-almond-sketch1.jpg
George-almond-sketch1.jpg
George-almond-sketch2.jpg
George-almond-sketch2.jpg
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<gallery mode="packed-hover" heights="250px">
<gallery mode="packed-hover" heights="250px">
HC2 menu no logo.png|[[Conquest of the Underworld]] Menu
HC2 menu no logo.png|[[Conquest of the Underworld]] Menu
George-almond-familiar-color.jpg| {{hv|Familiar|ImpFamiliar}}<br>[[Conquest of the Underworld]] "Campaign Map" image<br>(See [[Cerberus Gate]])<br>(also used on the [[Antagarich#Nations|MM7 Map]])
George-almond-familiar-color.jpg| {{hv|Familiar}}<br>[[Conquest of the Underworld]] "Campaign Map" image<br>(See [[Cerberus Gate]])<br>(also used on the [[Antagarich#Nations|MM7 Map]])
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]])
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]])
HC5 loading screen no logo.png|[[The World Tree]] Loading Screen
HC5 loading screen no logo.png|[[The World Tree]] Loading Screen
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[[Category:Development Team|Almond, George]]
[[Category:Development Team|Almond, George]]
<!-- popupables -->
<!-- popupables -->
{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Behemoth and Ancient Behemoth|popupid=BehemothAncientBehemoth}}{{Creatures/Beholder and Evil Eye|popupid=BeholderEvilEye}}{{Creatures/Centaur and Centaur Captain|popupid=CentaurCentaurCaptain}}{{Creatures/Cyclops and Cyclops King|popupid=CyclopsCyclopsKing}}{{Creatures/Demon and Horned Demon|popupid=DemonHornedDemon}}{{Creatures/Devil and Arch Devil|popupid=DevilArchDevil}}{{Creatures/Giant and Titan|popupid=GiantTitan}}{{Creatures/Hydra and Chaos Hydra|popupid=HydraChaosHydra}}{{Creatures/Imp and Familiar|popupid=ImpFamiliar}}{{Creatures/Lich and Power Lich|popupid=LichPowerLich}}{{Creatures/Medusa and Medusa Queen|popupid=MedusaMedusaQueen}}{{Creatures/Minotaur and Minotaur King|popupid=MinotaurMinotaurKing}}{{Creatures/Roc and Thunderbird|popupid=RocThunderbird}}{{Creatures/Skeleton and Skeleton Warrior|popupid=SkeletonSkeletonWarrior}}{{Creatures/Troglodyte and Infernal Troglodyte|popupid=TroglodyteInfernalTroglodyte}}{{Creatures/Vampire and Vampire Lord|popupid=VampireVampireLord}}{{Creatures/Water Elemental and Ice Elemental|popupid=WaterElementalIceElemental}}{{Creatures/Wyvern and Wyvern Monarch|popupid=WyvernWyvernMonarch}}
{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Devil and Arch Devil|popupid=DevilArchDevil}}{{Creatures/Hydra and Chaos Hydra|popupid=HydraChaosHydra}}{{Creatures/Lich and Power Lich|popupid=LichPowerLich}}{{Creatures/Medusa and Medusa Queen|popupid=MedusaMedusaQueen}}{{Creatures/Skeleton and Skeleton Warrior|popupid=SkeletonSkeletonWarrior}}{{Creatures/Vampire and Vampire Lord|popupid=VampireVampireLord}}{{Creature/Centaur|popupid=Centaur}}{{Creature/Imp|popupid=Imp}}{{Creature/Familiar|popupid=Familiar}}{{Creature/Demon|popupid=Demon}}{{Creature/Troglodyte|popupid=Troglodyte}}{{Creature/Beholder|popupid=Beholder}}{{Creature/Minotaur|popupid=Minotaur}}{{Creature/Thunderbird|popupid=Thunderbird}}{{Creature/Cyclops|popupid=Cyclops}}{{Creature/Wyvern|popupid=Wyvern}}{{Creature/Water Elemental|popupid=WaterElemental}}{{Creature/Giant|popupid=Giant}}{{Creature/Behemoth|popupid=Behemoth}}

Revision as of 04:00, 22 August 2025

One of the Heroes of Might and Magic III artists.

With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved.
- Gregory Fulton
One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful Phelan Sykes. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the observer generator.
- George Almond

Possible Inspiration

These are artists from whom George likely pulled inspiration for the art of Heroes of Might and Magic III.

Gallery

Sources:

Mouse over the images for the artist's comments and links to relevant pages.

Restoration of Erathia

Armageddon's Blade

Forge

NOTE: The Forge was cancelled while it was still in development.

Heroes Chronicles

See also:

Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost

5000

3

Flies. +1 Morale. Hates Devils. Resurrects allies (100 Health per Archangel).
Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost

2700

1

Teleportation. -1 enemy Luck. No enemy retaliation. Hates Angels.
Arch Devil
26
28
30–40
200
17
Move
Teleporting
Size
1
Growth
1
7115
5243
Cost

4500

2

Teleportation. -2 Horn of the Abyss-1 Shadow of Death enemy Luck. No enemy retaliation. Hates Angels.
Hydra
16
18
25–45
175
5
Move
Ground
Size
2
Growth
1
4120
4120
Cost

2200

Attacks all adjacent enemies. No enemy retaliation.
Chaos Hydra
18
20
25–45
250
7
Move
Ground
Size
2
Growth
1
5931
5272
Cost

3500

1

Attacks all adjacent enemies. No enemy retaliation.
Lich
13
10
Shots
12
11–13
30
6
Move
Ground
Size
1
Growth
3
848
742
Cost

550

Power Lich
13
10
Shots
24
11–15
40
7
Move
Ground
Size
1
Growth
3
1079
889
Cost

600

Medusa
9
9
Shots
4
6–8
25
5
Move
Ground
Size
1
Growth
4
517
379
Cost

300

Medusa Queen
10
10
Shots
8
6–8
30
6
Move
Ground
Size
1
Growth
4
577
423
Cost

330

Skeleton
5
4
1–3
6
4
Move
Ground
Size
1
Growth
12 (+6)
60
75
Cost

60

Skeleton Warrior
6
6
1–3
6
5
Move
Ground
Size
1
Growth
12 (+6)
85
85
Cost

70

Vampire
10
9
5–8
30
6
Move
Flying
Size
1
Growth
4
555
518
Cost

360

Undead. Flies. No enemy retaliation.
Vampire Lord
10
10
5–8
40
9
Move
Flying
Size
1
Growth
4
783
652
Cost

500

Undead. Flies. No enemy retaliation. Drains life.
Centaur
5
3
2–3
8
6
Move
Ground
Size
2
Growth
14
100
100
Cost

70

Imp
2
3
1–2
4
5
Move
Ground
Size
1
Growth
15 (+8)
50
50
Cost

50

Familiar
4
4
1–2
4
7
Move
Ground
Size
1
Growth
15 (+8)
60
60
Cost

60

Demon
10
10
7–9
35
5
Move
Ground
Size
1
Growth
4
445
445
Cost

250

Troglodyte
4
3
1–3
5
4
Move
Ground
Size
1
Growth
14 (+7)
59
73
Cost

50

Beholder
9
7
Shots
12
3–5
22
5
Move
Ground
Size
1
Growth
12
336
240
Cost

250

Shoots. No melee penalty.
Minotaur
14
12
12–20
50
6
Move
Ground
Size
1
Growth
3
835
835
Cost

500

Minimum Morale is +1.
Thunderbird
13
11
11–15
60
11
Move
Flying
Size
2
Growth
3
1106
869
Cost

700

Cyclops
15
12
Shots
16
16–20
70
6
Move
Ground
Size
1
Growth
2
1266
1055
Cost

750

Shoots. Attacks siege walls (Basic).
Wyvern
14
14
14–18
70
7
Move
Flying
Size
2
Growth
2
1350
1050
Cost

800

Flies.
Water Elemental
8
10
3–7
30
5
Move
Ground
Size
2
Growth
6
315
315
Cost

300

Giant
19
16
40–60
150
7
Move
Ground
Size
1
Growth
1
3718
3146
Cost

2000

1

Behemoth
17
17
30–50
160
6
Move
Ground
Size
2
Growth
1
3162
3162
Cost

1500

Ignores 40% of enemy Defense skill.