George Almond: Difference between revisions
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<gallery mode="packed-hover" heights="250px"> | <gallery mode="packed-hover" heights="250px"> | ||
George-almond-archangel.jpg| {{hv|Archangel|AngelArchangel}} | George-almond-archangel.jpg| {{hv|Archangel|AngelArchangel}} | ||
George-almond-centaur-archer.jpg| Early {{hv|Centaur | George-almond-centaur-archer.jpg| Early {{hv|Centaur}} (based on Homm2 Centaur Archer) | ||
George-almond-centaur.jpg| {{hv|Centaur | George-almond-centaur.jpg| {{hv|Centaur}}: This drawing convinced the producer and writers that the centaur's weapon should be a spear instead of the tradition bow and arrows.<br>(used on the [[Jadame|MM8 Map]]) | ||
George-almond-imp.jpg| {{hv|Imp | George-almond-imp.jpg| {{hv|Imp}} | ||
George-almond-familiar6.jpg| {{hv|Familiar | George-almond-familiar6.jpg| {{hv|Familiar}} | ||
George-almond-demon.jpg| {{hv|Demon | George-almond-demon.jpg| {{hv|Demon}} | ||
George-almond-efreet.jpg| [[Efreeti]] | George-almond-efreet.jpg| [[Efreeti]] | ||
George-almond-arch-devil.jpg| {{hv|Arch Devil|DevilArchDevil}} | George-almond-arch-devil.jpg| {{hv|Arch Devil|DevilArchDevil}} | ||
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George-almond-vampire-lord.jpg| {{hv|Vampire Lord|VampireVampireLord}}<br>(used on the [[Jadame|MM8 Map]]) | George-almond-vampire-lord.jpg| {{hv|Vampire Lord|VampireVampireLord}}<br>(used on the [[Jadame|MM8 Map]]) | ||
George-almond-lich.jpg| {{hv|Power Lich|LichPowerLich}} | George-almond-lich.jpg| {{hv|Power Lich|LichPowerLich}} | ||
George-almond-troglodites.jpg| Early {{hv|Troglodyte | George-almond-troglodites.jpg| Early {{hv|Troglodyte|text=Troglodytes}} | ||
George-almond-troglodite.jpg| Final {{hv|Troglodyte | George-almond-troglodite.jpg| Final {{hv|Troglodyte}}: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey. | ||
George-almond-troglodyte1.jpg| {{hv|Troglodyte | George-almond-troglodyte1.jpg| {{hv|Troglodyte}} | ||
George-almond-troglodite2.jpg| {{hv|Troglodyte | George-almond-troglodite2.jpg| {{hv|Troglodyte}}: My concept was that they had evolved from cave fish. | ||
George-almond-beholder-sketch.jpg| {{hv|Beholder | George-almond-beholder-sketch.jpg| {{hv|Beholder}}<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]]) | ||
George-almond-beholder.jpg| {{hv|Beholder | George-almond-beholder.jpg| {{hv|Beholder}}<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]]) | ||
George-almond-medusa02.jpg| {{hv|Medusa Queen|MedusaMedusaQueen}}: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics. | George-almond-medusa02.jpg| {{hv|Medusa Queen|MedusaMedusaQueen}}: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics. | ||
George-almond-medusa-color.jpg| {{hv|Medusa Queen|MedusaMedusaQueen}} | George-almond-medusa-color.jpg| {{hv|Medusa Queen|MedusaMedusaQueen}} | ||
George-almond-minotaur-sketch.jpg| {{hv|Minotaur | George-almond-minotaur-sketch.jpg| {{hv|Minotaur}} | ||
George-almond-minotaur.jpg| {{hv|Minotaur | George-almond-minotaur.jpg| {{hv|Minotaur}}<br>(used on the [[Jadame|MM8 Map]]) | ||
George-almond-thunderbird.jpg| {{hv|Thunderbird | George-almond-thunderbird.jpg| {{hv|Thunderbird}}<br>(used in the [[Obelisk#Stronghold|Stronghold Puzzle Map]]) | ||
George-almond-cyclops1.jpg| {{hv|Cyclops | George-almond-cyclops1.jpg| {{hv|Cyclops}} | ||
George-almond-cyclops-color.jpg| {{hv|Cyclops | George-almond-cyclops-color.jpg| {{hv|Cyclops}}<br>(used on the [[Antagarich#Nations|MM7 Map]]) | ||
George-almond-wyvern.jpg| {{hv|Wyvern | George-almond-wyvern.jpg| {{hv|Wyvern}}<br>(used in the [[Obelisk#Fortress|Fortress Puzzle Map]]) | ||
George-almond-wyvern-color.png| {{hv|Wyvern | George-almond-wyvern-color.png| {{hv|Wyvern}}<br>(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])<br>(also used on the [[Antagarich#Nations|MM7 Map]]) | ||
George-almond-hydra.jpg| {{hv|Chaos Hydra|HydraChaosHydra}} | George-almond-hydra.jpg| {{hv|Chaos Hydra|HydraChaosHydra}} | ||
George-almond-water-elemental-02.jpg| Early {{hv|Water Elemental| | George-almond-water-elemental-02.jpg| Early {{hv|Water Elemental|WaterElemental}} | ||
George-almond-water-elemental-01.jpg| {{hv|Water Elemental| | George-almond-water-elemental-01.jpg| {{hv|Water Elemental|WaterElemental}} | ||
George-almond-water-elemental11.jpg| {{hv|Water Elemental| | George-almond-water-elemental11.jpg| {{hv|Water Elemental|WaterElemental}} | ||
George-almond-gold-golem.jpg| [[Gold Golem]] | George-almond-gold-golem.jpg| [[Gold Golem]] | ||
George-almond-ryland.jpg| [[Ryland]] | George-almond-ryland.jpg| [[Ryland]] | ||
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George-almond-subterranean-gate.jpg| [[Subterranean Gate]] | George-almond-subterranean-gate.jpg| [[Subterranean Gate]] | ||
George-almond-tavern.jpg| [[Tavern]] | George-almond-tavern.jpg| [[Tavern]] | ||
Giant.jpg| Early {{hv|Giant | Giant.jpg| Early {{hv|Giant}} concept | ||
Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early {{hv|Behemoth | Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early {{hv|Behemoth}} concept) | ||
George-almond-sketch1.jpg | George-almond-sketch1.jpg | ||
George-almond-sketch2.jpg | George-almond-sketch2.jpg | ||
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<gallery mode="packed-hover" heights="250px"> | <gallery mode="packed-hover" heights="250px"> | ||
HC2 menu no logo.png|[[Conquest of the Underworld]] Menu | HC2 menu no logo.png|[[Conquest of the Underworld]] Menu | ||
George-almond-familiar-color.jpg| {{hv|Familiar | George-almond-familiar-color.jpg| {{hv|Familiar}}<br>[[Conquest of the Underworld]] "Campaign Map" image<br>(See [[Cerberus Gate]])<br>(also used on the [[Antagarich#Nations|MM7 Map]]) | ||
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]]) | George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]]) | ||
HC5 loading screen no logo.png|[[The World Tree]] Loading Screen | HC5 loading screen no logo.png|[[The World Tree]] Loading Screen | ||
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[[Category:Development Team|Almond, George]] | [[Category:Development Team|Almond, George]] | ||
<!-- popupables --> | <!-- popupables --> | ||
{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/ | {{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Devil and Arch Devil|popupid=DevilArchDevil}}{{Creatures/Hydra and Chaos Hydra|popupid=HydraChaosHydra}}{{Creatures/Lich and Power Lich|popupid=LichPowerLich}}{{Creatures/Medusa and Medusa Queen|popupid=MedusaMedusaQueen}}{{Creatures/Skeleton and Skeleton Warrior|popupid=SkeletonSkeletonWarrior}}{{Creatures/Vampire and Vampire Lord|popupid=VampireVampireLord}}{{Creature/Centaur|popupid=Centaur}}{{Creature/Imp|popupid=Imp}}{{Creature/Familiar|popupid=Familiar}}{{Creature/Demon|popupid=Demon}}{{Creature/Troglodyte|popupid=Troglodyte}}{{Creature/Beholder|popupid=Beholder}}{{Creature/Minotaur|popupid=Minotaur}}{{Creature/Thunderbird|popupid=Thunderbird}}{{Creature/Cyclops|popupid=Cyclops}}{{Creature/Wyvern|popupid=Wyvern}}{{Creature/Water Elemental|popupid=WaterElemental}}{{Creature/Giant|popupid=Giant}}{{Creature/Behemoth|popupid=Behemoth}} | ||
Revision as of 04:00, 22 August 2025

One of the Heroes of Might and Magic III artists.
With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved. - Gregory Fulton
One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful Phelan Sykes. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the observer generator. - George Almond
Possible Inspiration
These are artists from whom George likely pulled inspiration for the art of Heroes of Might and Magic III.
Gallery
Sources:
Mouse over the images for the artist's comments and links to relevant pages.
Restoration of Erathia
-
Early Centaur (based on Homm2 Centaur Archer)
-
-
Early Troglodytes
-
Final Troglodyte: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.
-
Troglodyte: My concept was that they had evolved from cave fish.
-
-
-
Medusa Queen: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
-
-
-
-
Early Water Elemental
-
Rampart tavern
-
Inferno prison
(in progress) -
Inferno prison
-
Inferno prison
-
Inferno tavern
-
Early Harpy Loft
-
Early Harpy Loft
-
Early Pillar of Eyes
-
Early Giant concept
-
Armageddon's Blade
Forge
NOTE: The Forge was cancelled while it was still in development.
-
Cyber-Zombie
-
Cyber-Zombie
-
Pyro: Meant to be seen in a proposed 'Cyber Town,' which was later not used.
-
Stinger
-
Tavern
-
Mage Guild
-
Resource Silo
-
Town Hall
-
Castle
-
Tank generator
-
Stinger generator
Heroes Chronicles
-
Familiar
Conquest of the Underworld "Campaign Map" image
(See Cerberus Gate)
(also used on the MM7 Map) -
-
The World Tree Loading Screen
See also:

Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost
3000
1

Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost
5000
3

Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost
2700
1

Arch Devil
26
28
30–40
200
17
Move
Teleporting
Size
1
Growth
1
7115
5243
Cost
4500
2

Hydra
16
18
25–45
175
5
Move
Ground
Size
2
Growth
1
4120
4120
Cost
2200
Attacks all adjacent enemies. No enemy retaliation.

Chaos Hydra
18
20
25–45
250
7
Move
Ground
Size
2
Growth
1
5931
5272
Cost
3500
1
Attacks all adjacent enemies. No enemy retaliation.

Power Lich
13
10
Shots
24
11–15
40
7
Move
Ground
Size
1
Growth
3
1079
889
Cost
600
Undead. Shoots. Death Cloud attack.

Medusa Queen
10
10
Shots
8
6–8
30
6
Move
Ground
Size
1
Growth
4
577
423
Cost
330
Shoots. No melee penalty. Stone Gaze.

Vampire Lord
10
10
5–8
40
9
Move
Flying
Size
1
Growth
4
783
652
Cost
500

Centaur
5
3
2–3
8
6
Move
Ground
Size
2
Growth
14
100
100
Cost
70

Demon
10
10
7–9
35
5
Move
Ground
Size
1
Growth
4
445
445
Cost
250

Beholder
9
7
Shots
12
3–5
22
5
Move
Ground
Size
1
Growth
12
336
240
Cost
250
Shoots. No melee penalty.

Cyclops
15
12
Shots
16
16–20
70
6
Move
Ground
Size
1
Growth
2
1266
1055
Cost
750

Wyvern
14
14
14–18
70
7
Move
Flying
Size
2
Growth
2
1350
1050
Cost
800
Flies.

Water Elemental
8
10
3–7
30
5
Move
Ground
Size
2
Growth
6
315
315
Cost
300
Elemental. Immune to Ice Bolt and Frost Ring. Vulnerable to Armageddon, Fireball, and Inferno. 200% Base Damage to Fire Elementals and Energy Elementals.

Giant
19
16
40–60
150
7
Move
Ground
Size
1
Growth
1
3718
3146
Cost
2000
1

Behemoth
17
17
30–50
160
6
Move
Ground
Size
2
Growth
1
3162
3162
Cost
1500
Ignores 40% of enemy Defense skill.

















































