Teleport: Difference between revisions
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}} It is the only spell with a spell point cost that changes with every level of the [[Water Magic]] secondary skill. | }} It is the only spell with a spell point cost that changes with every level of the [[Water Magic]] secondary skill. | ||
''' | '''Ability effects removed by Teleport:''' | ||
* {{Cnu|Dendroid Guard|Dendroid Soldier|name=Dendroid Binding|Binding}} | * {{Cnu|Dendroid Guard|Dendroid Soldier|name=Dendroid Binding|Binding}} | ||
Revision as of 14:14, 28 August 2025
| Teleport | ||
|---|---|---|
| ||
| School: | Water Magic | |
| Level: | 3rd | |
| Cost: | 15/12/6/3 | |
| Duration: | instant | |
| Basic Effect | ||
| Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | ||
| Advanced Effect | ||
| Same as Basic Effect, except troop can teleport over moats (but not walls). | ||
| Expert Effect | ||
| Same as Basic Effect, troop can teleport to any unoccupied hex with no restrictions. | ||
| Probability of occurrence (%): | ||
| 24 | ||
| 24 | ||
| 32 (24*) | ||
| 32 | ||
| 25 | ||
| 24 | ||
| 24 | ||
| 40 | ||
| 24 | ||
| 30 | ||
| 29 | ||
| * Without Library | ||
It is the only spell with a spell point cost that changes with every level of the Water Magic secondary skill.
Ability effects removed by Teleport:
Creatures immune to Teleport:
User Commentary
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Teleport is often used on rather slow units that can cause massive damage like the Chaos Hydras to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing.

