Pumpkin Patch/Spell Changes: Difference between revisions

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== Combat Spells ==
== Combat Spells ==
* {{Sn|Slow}}: Mana cost increased to 12/11 (by 6). AI value: 8/8/16/24
== Level 1 ==
* {{Sn|Cure}}: Base healing increased to 10/10/20/'''50''' (from 10/10/20/30). No longer removes Hypnosis, and no longer affects War Machines.  
* {{Sn|Slow}}: Mana cost 6 / 5 -> {{rt|12}} / {{rt|11}}; AI value: 5/5/15/15 -> {{gt|8}}/{{gt|8}}/{{gt|16}}/{{gt|24}}
* {{Sn|Protection from Water}}: Mana cost reduced to '''4'''/'''3''' (by 1)
* {{Sn|Cure}}: Healing: 10/10/20/30 + 5 x SP -> 10/10/20/{{gt|50}} + 5 x SP.  
* {{Sn|Protection from Fire}}: Mana '''7'''/'''6'''
** No longer removes Hypnosis, and no longer affects War Machines.  
* {{Sn|Protection from Water}}: Mana cost 5 / 4 -> {{gt|4}} / {{gt|3}}
* {{Sn|Protection from Fire}}: Mana cost 5 / 4 -> {{rt|7}} / {{rt|6}}


* {{Sn|Quicksand}} spawns '''6'''/'''6'''/'''7'''/8 mines (instead of 4/4/6/8)
* {{Sn|Quicksand}}: Number of hexes affected: 4/4/6/8 -> {{gt|6}}/{{gt|6}}/{{gt|7}}/{{gt|8}}
* {{Sn|Protection from Air}}: Mana cost increased to 11/9 (by 4)
* {{Sn|Protection from Air}}: Mana cost 7 / 5 -> {{rt|11}} / {{rt|9}}
* {{Sn|Fortune}}: Mana cost reduced by 3.
* {{Sn|Fortune}}: Mana cost 7 / 5 -> {{rt|4}} / {{rt|2}}
* {{Sn|Remove Obstacle}}: Mana cost reduced to 3/1 (by 4)
* {{Sn|Remove Obstacle}}: Mana cost 7 / 5 -> {{gt|3}} / {{gt|1}}
* {{Sn|Magic Arrow}}'s base damage increased to 10/10/20/'''50''' (from 10/10/20/30)
* {{Sn|Magic Arrow}}: Damage 10/10/20/30 + 10 x SP -> 10/10/20/{{gt|50}} + 10 x SP
* {{Sn|Blind}}: Mana cost increased to '''20''/'''18''' (by 10)
* {{Sn|Blind}}: Mana cost 10 / 8 -> {{rt|20}} / {{rt|18}}
* {{Sn|Ice Bolt}}: Base damage increased to '''15'''/'''15'''/'''30'''/'''60''' (from 10/10/20/50)
* {{Sn|Ice Bolt}}: Damage 10/10/20/50 + 20 x SP -> {{gt|15}}/{{gt|15}}/{{gt|30}}/{{gt|60}} + 20 x SP
* {{Sn|Weakness}}: Mana cost reduced to 6/4 (by 2). The effect was increased to 4/4/8/8
* {{Sn|Weakness}}: Mana cost 8 / 6 -> {{gt|6}} / {{gt|4}}; Effect 3//3/6/6 -> {{gt|4}}/{{gt|4}}/{{gt|8}}/{{gt|8}}
* {{Sn|Fire Wall}}: Mana cost increased to 10/8 (by 2); base damage decreased to 10/10/20/'''30''' (from 10/10/20/50), damage multiplier increased to 20 x power (by 5).
* {{Sn|Fire Wall}}: Mana cost 8 / 6 -> {{rt|10}} / {{rt|8}}; Damage 10/10/20/50 + 15 x SP -> 10/10/20/{{rt|30}} + {{gt|20}} x SP


* {{Sn|Animate Dead}}: Animated HP reduced to 30/30/60/'''120''' (instead of 30/30/60/160)
* {{Sn|Animate Dead}}: Animated HP reduced to 30/30/60/'''120''' (instead of 30/30/60/160)

Revision as of 11:55, 31 October 2025

Combat Spells

Level 1

  •  Slow: Mana cost 6 / 5 -> 12 / 11; AI value: 5/5/15/15 -> 8/8/16/24
  •  Cure: Healing: 10/10/20/30 + 5 x SP -> 10/10/20/50 + 5 x SP.
    • No longer removes Hypnosis, and no longer affects War Machines.
  •  Protection from Water: Mana cost 5 / 4 -> 4 / 3
  •  Protection from Fire: Mana cost 5 / 4 -> 7 / 6
  •  Quicksand: Number of hexes affected: 4/4/6/8 -> 6/6/7/8
  •  Protection from Air: Mana cost 7 / 5 -> 11 / 9
  •  Fortune: Mana cost 7 / 5 -> 4 / 2
  •  Remove Obstacle: Mana cost 7 / 5 -> 3 / 1
  •  Magic Arrow: Damage 10/10/20/30 + 10 x SP -> 10/10/20/50 + 10 x SP
  •  Blind: Mana cost 10 / 8 -> 20 / 18
  •  Ice Bolt: Damage 10/10/20/50 + 20 x SP -> 15/15/30/60 + 20 x SP
  •  Weakness: Mana cost 8 / 6 -> 6 / 4; Effect 3//3/6/6 -> 4/4/8/8
  •  Fire Wall: Mana cost 8 / 6 -> 10 / 8; Damage 10/10/20/50 + 15 x SP -> 10/10/20/30 + 20 x SP
  •  Animate Dead: Animated HP reduced to 30/30/60/120 (instead of 30/30/60/160)
  •  Hypnotize: HP threshold multiplier: 40 x power. The duration is now 3 turns, regardless of Spell Power. AI value: 50/50/75/100.
    • As a result, FangarmFangarm Fangarms have been altered: Atk 14 (increased by 4), Def 10 (reduced by 2), HP 80 (increased by 30), Dmg 10-14 (increased by 2), growth 2 (reduced by 1), cost 800 (increased by 200). They are now a level 6 unit and 5-12 of them spawn when randomly generated.
  •  Fireball: Damage increased to 20/20/40/80 + 15 x power (from 10/10/20/50 + 10 x power)
  •  Misfortune: Mana cost reduced by 6.
  •  Land Mine spawns 6/6/7/8 mines (instead of 4/4/6/8). Damage scaling increased to 15 x power (from 10 x power).
  •  Frost Ring: Increased the damage base to 25/25/50/100 (from 15/15/30/60). AI value increased to 15
  •  Mirth: Mana cost reduced by 6.
  •  Anti-Magic: No longer removes negative effects from the target.
  •  Meteor Shower: Mana cost increased to 20/16 (by 4).
  •  Sorrow: Mana cost reduced by 8.
  •  Counterstrike: Mana cost reduced to 8/4 (by 12). 1/1/3/3 extra counterstrikes. AI value: 10/10/15/15.
  •  Armageddon: Damage: 30/30/60/120 + 40 x SP -> 20/20/40/80 + 40 x SP
  •  Slayer: Damage bonus increased to 16. It is now a mass spell at expert.
    • As a result, CoroniusCoroniusCoronius Coronius the Druid's Slayer specialty now only increases attack by additional 10/10/8/8/6/6/4 (it is identical to Zubin’s specialty).
  •  Fire Shield: 20/20/25/25% damage reflection. AI value: 10/10/15/20. It is now a mass spell at expert
  •  Inferno: Mana cost increased to 20/16 (by 4). Damage increased to 25/25/50/100 + 15 x power from 20/20/40/80 + 10 x power. AI value: 30.
  •  Frenzy doubles Attack, instead of Adding Defense to Attack (but still reduces Defense to 0).
  •  Berserk's mana cost was increased to 24 / 20 (by 4).
  •  Clone's mana cost has been changed to 28 / 24 / 16 / 12 (scaling the same way as the Teleport spell)
  •  Prayer no longer affects the Undead, just like  Bless
  •  Implosion: Mana cost 35 / 30 (by 5)
  •  Magic Mirror has a 50/50/75/75% chance to block an incoming spell. Applies to all allies when used with Expert Air Magic.
  •  Fly: Mana cost reduced by 5.
  •  Sacrifice resurrects (SP + 3/3/6/12 + health) x #Creatures

Adventure Map Spells

  •  Town Portal: Mana cost increased to 24/20/20/20 (by 4). Belongs now to all Magic Schools. Movement cost increased by 200.
  •  Dimension Door: Belongs to all schools of magic now. Limited to once / once / once / twice per day (instead of 1/2/3/4 times a day). Mana cost increased to 35/30 (by 10). Movement cost increased by 200.
  •  Disguise: Mana cost reduced to 3/1 (by 1). It now belongs to all magic schools, to avoid giving the enemy information on your secondary skills when using Disguise.
  •  Visions: It is now a School of Water Magic's spell.