Cure: Difference between revisions
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| cost = 6 | | cost = 6 | ||
| duration = instant | | duration = instant | ||
| b_effect = | | b_effect = Debuff, Heal, Single Target, removes all negative spell effects from target, allied troop and heals it for 15+ (2x (10) + 5 hp each power point) health points. | ||
| a_effect = | | a_effect = DeBuff, Heal, Single Target, removes all negative spell effects from target, allied troop and heals it for 25+ (4x (20) + 5 hp each power point) health points. | ||
| e_effect = | | e_effect = DeBuff, Heal, All own Targets, removes all negative spell effects from all allied troops and heals each for 35+ (6x (30) +5 hp each power point) health points. | ||
}} | }} | ||
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===Comments=== | ===Comments=== | ||
One of the reasons why [[Water Magic]] is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). | One of the reasons why [[Water Magic]] is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). | ||
But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops. | |||
On Expert it is a cleansweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably [[Blind]]). | |||
Expert Cure can be used as an alternative of Expert [[Dispel]] to '''only''' remove '''negative conditions''' and curses instead of removing both negative and positive effects. | |||
[[Category: Spells]] | [[Category: Spells]] |
Revision as of 11:49, 27 July 2014
Cure | |||||||||||||||||||||||||
School: | water magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Cure is a 1st level spell in the School of water magic.
Heroes that specialize in Cure
Comments
One of the reasons why Water Magic is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP).
But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops.
On Expert it is a cleansweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably Blind).
Expert Cure can be used as an alternative of Expert Dispel to only remove negative conditions and curses instead of removing both negative and positive effects.