Clone: Difference between revisions

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(summon spells)
(Revision as of 07:41, 13 February 2014 by Kapteeni Ruoska)
Line 4: Line 4:
  | cost        = 24
  | cost        = 24
  | duration    = 1 rnd/[[Spell power|sp]]
  | duration    = 1 rnd/[[Spell power|sp]]
  | b_effect    = Combat, Summoning/Cloning, Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage.  
  | b_effect    = Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage.  
  | a_effect    = Combat, Summoning/Cloning, Same as Basic Effect, except the duplicate may be of a level 1-6 troop.
  | a_effect    = Same as Basic Effect, except the duplicate may be of a level 1-6 troop.
  | e_effect    = Combat, Summoning/Cloning, Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
  | e_effect    = Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
}} It creates an exact replica of the target creature stack, which has all of the original stacks features and special abilities. The clone will disappear immediately (no retaliation) when it recieves any damage.
}} It creates an exact replica of the target creature stack, which has all of the original stacks features and special abilities. The clone will disappear immediately (no retaliation) when it recieves any damage.


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Because clones do not withstand any damage, it is advisable to clone a creature stack that has the speed higher than the enemy creature stack next in turn. This is due the fact, that that the cloned creature will be next to act if it has the highest speed of all the remaining creatures.
Because clones do not withstand any damage, it is advisable to clone a creature stack that has the speed higher than the enemy creature stack next in turn. This is due the fact, that that the cloned creature will be next to act if it has the highest speed of all the remaining creatures.


Good target for clone are creatures with no enemy [[retaliation]], for example [[naga]]s and [[vampire]]s. When this kind of cloned stack attacks, it does not receive counter-attack and therefore does not take any damage and disappear. On the other hand, when fighting agains enemy clones, it may be wise to attempt killing the clones first if possible.
Good target for clone are creatures with no enemy [[retaliation]], for example [[naga]]s and [[vampire]]s. When this kind of cloned stack attacks, it does not receive counter-attack and therefore does not take any damage and disappear. On the other hand, when fighting agains enemy clones, it may be wise to attemp killing the clones first if possible.


[[Category: Spells]]
[[Category: Spells]]
== Summon Spells ==
[[Air Elemental]], [[Earth Elemental]], [[Fire Elemental]], [[Water Elemental]] can also be summoned (only one type of each each combat), being at 25 points of mana and netting 2 (Basic) or 3  (Advanced) or 4 (Expert) creatures each power point.
This might change [[morale]] in combat.
The creatures might not have the features of a cloned army stack.
The summon spell creatures cannot be destroyed by a single hit only (save for that hit being of enough damage) as compared to [[Clone]].

Revision as of 14:39, 1 August 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Clone
School:  water magic
Level:  4th
Cost:  24
Duration:  1 rnd/sp
 Basic effect
Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage.
 Advanced effect
Same as Basic Effect, except the duplicate may be of a level 1-6 troop.
 Expert effect
Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Clone is a 4th level spell in the School of water magic. It creates an exact replica of the target creature stack, which has all of the original stacks features and special abilities. The clone will disappear immediately (no retaliation) when it recieves any damage.

Comments & debate

Clone is specially useful in the latter game, when you have large hordes of creatures at your disposal. The known fact is, that creatures do more damage than spells causes clone to do much more damage than implosion, which is the most powerfull spell in the game damage-wise.

Because clones do not withstand any damage, it is advisable to clone a creature stack that has the speed higher than the enemy creature stack next in turn. This is due the fact, that that the cloned creature will be next to act if it has the highest speed of all the remaining creatures.

Good target for clone are creatures with no enemy retaliation, for example nagas and vampires. When this kind of cloned stack attacks, it does not receive counter-attack and therefore does not take any damage and disappear. On the other hand, when fighting agains enemy clones, it may be wise to attemp killing the clones first if possible.