Fortune: Difference between revisions

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{{Air spells}}{{Spell|25|35|33|25|18|13|13|25|25|11|25|13
{{Air spells}}{{Spell|25|35|33|25|18|13|13|25|25|11|25|13|24
  | school      = Air Magic
  | school      = Air Magic
  | level      = 2nd
  | level      = 2nd

Latest revision as of 15:39, 9 January 2026

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Fortune
School: Air Magic
Level: 2nd
Cost: 7/5
Duration: 1 rnd/sp
Basic Effect
Increases the selected friendly unit's luck by 1.
 
Advanced Effect
Increases the selected friendly unit's luck by 2.
 
Expert Effect
Increases the luck of all friendly units by 2.
 
Probability of occurrence (%):
Castle 25
Rampart 35
Tower 33 (25*)
Inferno 18
Necropolis 13
Dungeon 13
Stronghold 25
Fortress 25
Conflux 11
Cove Horn of the Abyss 25
Factory Horn of the Abyss 13
Bulwark Horn of the Abyss 24
* Without Library

Specialists always increases a unit's Luck by 3.

Heroes starting with Fortune:

Heroes specialising in Fortune:

Creatures immune to Fortune:


Creatures capable of casting Fortune:

See also:[edit | hide]