Magic Arrow: Difference between revisions

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(Not only are this formulas wrong, but they are also chaotic.)
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{{Air spells}}{{Spell
{{Air spells}}{{Spell
  | custom_text = , and alongside with the [[visions]], are the only spells that belong to all [[School of magic|schools of magic]]
  | custom_text = , and alongside with the [[visions]], are the only spells that belong to all [[School of magic|schools of magic]]
  | school      = All
  | school      = all schools
| exception  = all schools
  | level      = 1st
  | level      = 1st
  | cost        = 5
  | cost        = 5

Revision as of 15:28, 28 December 2014

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Magic Arrow
School:  all schools
Level:  1st
Cost:  5
Duration:  instant
 Basic effect
Target, enemy troop receives (10 + (power x 10)) damage.
 Advanced effect
Target, enemy troop receives (20 + (power x 10)) damage.
 Expert effect
Target, enemy troop receives (30 + (power x 10)) damage.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Magic Arrow is a 1st level spell, and alongside with the visions, are the only spells that belong to all schools of magic.

In spell book , the magic arrow will belong to the school with the highest secondary magic skill (e.g. earth magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.

Units Immune to Magic Arrow

Heroes that specializes in Magic Arrow

Comments

Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing of small stacks or Clones.