Hypnotize: Difference between revisions

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{{Air spells}}{{Spell
{{Air spells}}{{Spell
  | school      = air magic
  | school      = Air Magic
  | level      = 3rd
  | level      = 3rd
  | cost        = 15
  | cost        = 15

Revision as of 05:47, 10 September 2015

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Hypnotize
School:  Air Magic
Level:  3rd
Cost:  15
Duration:  special
 Basic effect
Target, enemy troop of less than (10 + (power x 25)) health is put under your control. Allied troops may attack hypnotized troop without fear of

retaliation.

 Advanced effect
Target, enemy troop of less than (20 + (power x 25)) health is put under your control. Allied troops may attack hypnotized troop without fear of

retaliation.

 Expert effect
Target, enemy troop of less than (50 + (power x 25)) health is put under your control. Allied troops may attack hypnotized troop without fear of

retaliation.

 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Hypnotize is a 3rd level spell in the School of Air Magic. It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. It can be attacked without fear of retaliation. However, it cannot block enemy shooters.

Astral the Wizard specializes hypnotize.

Units immune to its effects:

Artifacts that render units immune to Hypnotize