Water Walk: Difference between revisions
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{{Water spells}}{{Spell|20|20|29|20|20|20|20|0|0|20| | {{Water spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20 | ||
| school = Water Magic | | school = Water Magic | ||
| level = 4th | | level = 4th | ||
| cost = 12 | | cost = 12/8 | ||
| duration = one day | | duration = one day | ||
| b_effect = The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero's normal movement. | | b_effect = The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero's normal movement. |
Revision as of 11:19, 5 June 2018
Water Walk | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 12/8 | ||||||||||||||||||||||||
Duration: | one day | ||||||||||||||||||||||||
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Water Walk is a 4th level spell in the School of Water Magic. It ables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Related artifacts: