Fire Magic: Difference between revisions
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'''Fire magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spells]] from the [[School of Fire Magic]]. [[Ranger]]s and [[Beastmaster]]s cannot learn Fire Magic. | '''Fire magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spells]] from the [[School of Fire Magic]]. [[Ranger]]s and [[Beastmaster]]s cannot learn Fire Magic. | ||
Fire Magic is a school of magic, along with Earth, Water and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels. If can be offered more often by chance. Example: The hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7. | |||
'''Heroes with Fire Magic as a starting skill:''' | '''Heroes with Fire Magic as a starting skill:''' | ||
Revision as of 18:38, 10 July 2020
This article refers to the secondary skill. For the school of magic, see School of Fire Magic.
Fire magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Fire Magic. Rangers and Beastmasters cannot learn Fire Magic.
Fire Magic is a school of magic, along with Earth, Water and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels. If can be offered more often by chance. Example: The hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Heroes with Fire Magic as a starting skill:



Adrienne the Witch (expert)

Inteus the Elementalist (basic)

Luna the Elementalist (basic)


Manfred the Navigator (basic) 
Heroes with a specialty in Fire Magic:
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 1 | |
| Cleric | 2 | |
| Ranger | 0 (impossible) | |
| Druid | 1 | |
| Alchemist | 1 | |
| Wizard | 2 | |
| Demoniac | 4 | |
| Heretic | 5 | |
| Death Knight | 1 | |
| Necromancer | 2 | |
| Overlord | 2 | |
| Warlock | 5 | |
| Barbarian | 2 | |
| Battle Mage | 3 | |
| Beastmaster | 0 (impossible) | |
| Witch | 3 | |
| Planeswalker | 3 | |
| Elementalist | 6 (highest) | |
| Captain | 2 | |
| Navigator | 2 | |
| Mercenary | {{{21}}} | |
| Artificer | {{{22}}} |
|}


