Hypnotize: Difference between revisions

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'''Units immune to its effects:'''
'''Units immune to its effects:'''
* All units immune to [[mind spells]].
* All units immune to [[mind spells]].
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Azure Dragon}}


'''Artifacts that render units immune to Hypnotize:'''
'''Artifacts that render units immune to Hypnotize:'''

Revision as of 18:54, 29 July 2020

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Hypnotize
School: Air Magic
Level: 3rd
Cost: 18/15
Duration: 1 rnd/sp
Basic Effect
Target, enemy troop of less than (10 + (power x 25)) health is put under your control.
 
Advanced Effect
Target, enemy troop of less than (20 + (power x 25)) health is put under your control.
 
Expert Effect
Target, enemy troop of less than (50 + (power x 25)) health is put under your control.
 
Probability of occurrence (%):
Castle 13
Rampart 13
Tower 32 (24*)
Inferno 25
Necropolis 0
Dungeon 24
Stronghold 13
Fortress 17
Conflux 35
Cove Horn of the Abyss 13
Factory Horn of the Abyss
* Without Library

It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. Although the spell description says the hypnotized troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters.

Heroes with Hypnotize as a specialty:

Units immune to its effects:

Artifacts that render units immune to Hypnotize:

Units capable of casting this spell: