Imbalance: Difference between revisions
Dread Knight (talk | contribs) (Possibly Necropolis's fiercest rival is Rampart, thus - sorry elves, you were good shooters but Sandro will teach you to shoot even better :))) |
Dread Knight (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
'''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem. | '''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem. | ||
Please note that ''imbalance'' units doesn't always mean ''strong'' units. For example, [[Vampire and Vampire Lord|Vampire Lords]] are weaker than [[Unicorn and War Unicorn|Unicorns]]. However, the latter are a mediocre 6th level unit, and the chance they will use their abilities is not 100% (while their [[Blind]] is not unique, as some units can also make enemy temporarily useless in a battle in another way, e. g., via [[petrifying attack|petrification]]). As opposed to Blind, [[life drain]] works always unless there is a unit immune to it (e. g. other [[undead]] creatures), and it can increase dramatically the chance of winning a battle or lower the casualities. Unicorns are strong, rather fast, and very mighty in a battle, but there are some other units which can be used in a similar way, while there is no one like Vampire Lords. [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf | Please note that ''imbalance'' units doesn't always mean ''strong'' units. For example, [[Vampire and Vampire Lord|Vampire Lords]] are weaker than [[Unicorn and War Unicorn|Unicorns]]. However, the latter are a mediocre 6th level unit, and the chance they will use their abilities is not 100% (while their [[Blind]] is not unique, as some units can also make enemy temporarily useless in a battle in another way, e. g., via [[petrifying attack|petrification]]). As opposed to Blind, [[life drain]] works always unless there is a unit immune to it (e. g. other [[undead]] creatures), and it can increase dramatically the chance of winning a battle or lower the casualities. Unicorns are strong, rather fast, and very mighty in a battle, but there are some other units which can be used in a similar way, while there is no one like Vampire Lords. [[Harpy and Harpy Hag|Harpy Hags]] and [[Wolf Rider and Wolf Raider|Wolf Raiders]] are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities make them a formidable force and are extremely helpful to the entire army. | ||
== Entities == | == Entities == |
Revision as of 14:17, 10 March 2021
User commentary
[Show user commentary]
[Hide user commentary]
|
Need to fix one or more of these possible problems with the user commentary text: |
Imbalance is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.
Please note that imbalance units doesn't always mean strong units. For example, Vampire Lords are weaker than Unicorns. However, the latter are a mediocre 6th level unit, and the chance they will use their abilities is not 100% (while their Blind is not unique, as some units can also make enemy temporarily useless in a battle in another way, e. g., via petrification). As opposed to Blind, life drain works always unless there is a unit immune to it (e. g. other undead creatures), and it can increase dramatically the chance of winning a battle or lower the casualities. Unicorns are strong, rather fast, and very mighty in a battle, but there are some other units which can be used in a similar way, while there is no one like Vampire Lords. Harpy Hags and Wolf Raiders are not strong themselves, as they are only 2nd level units and thus have low stats, but their abilities make them a formidable force and are extremely helpful to the entire army.
Entities
Factions
- Conflux is considered imbalanced because of the combat statistics of its 1st (Sprite), 2nd (Storm Elemental) and 6th level (Magic Elemental) units; and also the quick growth and the Fire immunity of its 7th level unit (Firebird and Phoenix); as well as its Grail Building, Aurora Borealis, which fills the Mage Guild of that town with all unbanned spells.
- Necropolis is considered imbalanced because of ability to create huge armies of skeletons, as well as having the Vampire Lords.
Units
- Crusader
- Archangel
- Titan
- Pit Lord
- Vampire Lord
- Dread Knight
- Black Dragon
- Ancient Behemoth
- Mighty Gorgon
Secondary Skills
Spells
- Dimension Door
- Fly
- Town Portal
- Armageddon
- Implosion
- Animate Dead
- Resurrection
- Haste
- Slow
- Blind
- Berserk
Heroes
Artifacts
Methods against imbalance
- Banning offending entities from game altogether
- Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)
- Designing map in a way so even if entity is ingame its effect would be countered (e.g. artifacts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)