Intelligence: Difference between revisions
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'''Heroes with (Basic) Intelligence as a starting skill:''' | '''Heroes with (Basic) Intelligence as a starting skill:''' | ||
* {{H2|Andra|Witch}} | * {{H2|Andra|Witch}} | ||
* {{H2|Ayden|Heretic}} | * {{H2|Ayden|Heretic}} | ||
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'''Heroes with an Intelligence specialty:''' | '''Heroes with an Intelligence specialty:''' | ||
The following heroes all receive a 5% per level bonus to their Intelligence skill: | The following heroes all receive a 5% per level bonus to their Intelligence skill: | ||
* {{H2|Andra|Witch}} | * {{H2|Andra|Witch}} | ||
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{{fanopinion| | |||
{{fanopinion | |||
For a mostly magical hero, Intelligence is useful. In classic Heroes 3, Expert Intelligence means that every spell can be cast twice more often than usually, making a spell like [[Resurrection]] or [[Town Portal]] much more affordable. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. {{-wh}} {{hota}} debuffs this skill and buffs [[Mysticism]], possibly so as to balance them between each other. Don't forget to reload mana prior to major missions. | For a mostly magical hero, Intelligence is useful. In classic Heroes 3, Expert Intelligence means that every spell can be cast twice more often than usually, making a spell like [[Resurrection]] or [[Town Portal]] much more affordable. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. {{-wh}} {{hota}} debuffs this skill and buffs [[Mysticism]], possibly so as to balance them between each other. Don't forget to reload mana prior to major missions. | ||
}}<!-- end of fan opinion --> | |||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} |
Revision as of 14:12, 17 May 2021
Intelligence | ||
Basic Intelligence: Basic intelligence increases a hero's normal maximum spell points by 25%. (20% in Horn of the Abyss) | ||
Advanced Intelligence: Advanced intelligence increases a hero's normal maximum spell points by 50%. (35% in Horn of the Abyss) | ||
Expert Intelligence: Expert intelligence doubles a hero's normal maximum spell points. (50% in Horn of the Abyss) |
Intelligence is one of the secondary skills. It increases the hero's maximum spell points depending on the level of the skill. Normal maximum spell points are ten times the knowledge skill, but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%.
In Horn of the Abyss , the skill percentages are decreased to 20%, 35%, and 50%.
Heroes with (Basic) Intelligence as a starting skill:
- Andra the Witch
- Ayden the Heretic
- Caitlin the Cleric
- Daremyth the Wizard
- Elleshar the Druid
- Iona the Alchemist
- Nagash the Necromancer
- Sephinroth the Warlock
- Eovacius the Navigator
Heroes with an Intelligence specialty: The following heroes all receive a 5% per level bonus to their Intelligence skill:
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 1 (lowest) |
Castle | Cleric | 6 |
Rampart | Ranger | 2 |
Rampart | Druid | 7 |
Tower | Alchemist | 4 |
Tower | Wizard | 10 (highest) |
Inferno | Demoniac | 2 |
Inferno | Heretic | 6 |
Necropolis | Death Knight | 5 |
Necropolis | Necromancer | 6 |
Dungeon | Overlord | 1 (lowest) |
Dungeon | Warlock | 8 |
Stronghold | Barbarian | 1 (lowest) |
Stronghold | Battle Mage | 5 |
Fortress | Beastmaster | 1 (lowest) |
Fortress | Witch | 7 |
Conflux | Planeswalker | 1 (lowest) |
Conflux | Elementalist | 8 |
Cove | Captain | 3 |
Cove | Navigator | 8 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}
User commentary
[Show user commentary]
[Hide user commentary]
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For a mostly magical hero, Intelligence is useful. In classic Heroes 3, Expert Intelligence means that every spell can be cast twice more often than usually, making a spell like Resurrection or Town Portal much more affordable. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. Horn of the Abyss debuffs this skill and buffs Mysticism, possibly so as to balance them between each other. Don't forget to reload mana prior to major missions. |