Mysticism: Difference between revisions
Dread Knight (talk | contribs) (→Chance to get: Same things twice. As for artifacts, they are not obliged to be on the map, so it's not a major argument (in my opinion)) |
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'''Heroes with Mysticism as a starting skill:''' | '''Heroes with Mysticism as a starting skill:''' | ||
* {{H2|Ingham|Cleric}} – Basic Mysticism | |||
* {{H2|Ingham|Cleric | |||
* {{H2|Josephine|Alchemist}} – Basic Mysticism | * {{H2|Josephine|Alchemist}} – Basic Mysticism | ||
* {{H2|Piquedram|Alchemist}} – Basic Mysticism | * {{H2|Piquedram|Alchemist}} – Basic Mysticism | ||
* {{H2|Rissa|Alchemist | * {{H2|Rissa|Alchemist}} – Basic Mysticism | ||
* {{H2|Thant|Necromancer}} – Basic Mysticism | * {{H2|Thant|Necromancer}} – Basic Mysticism | ||
* {{H2|Torosar|Alchemist}} – Basic Mysticism | * {{H2|Torosar|Alchemist}} – Basic Mysticism | ||
'''Heroes | '''Heroes, having {{PAGENAME}} as a specialty and a starting skill:''' | ||
* {{H2|Axsis|Heretic}} | * {{H2|Axsis|Heretic}} – Basic Mysticism | ||
* {{H2|Halon|Wizard}} | * {{H2|Halon|Wizard}} – Basic Mysticism | ||
* {{H2|Jaegar|Warlock}} | * {{H2|Jaegar|Warlock}} – Basic Mysticism | ||
* {{H2|Rosic|Witch}} | * {{H2|Rosic|Witch}} – Basic Mysticism | ||
'''Artifacts with similar ability:''' | '''Artifacts with similar ability:''' |
Revision as of 23:55, 14 December 2022
Mysticism | ||
Basic Mysticism: allows your hero to regenerate 2 spell points per day. (5 in Horn of the Abyss) | ||
Advanced Mysticism: allows your hero to regenerate 3 spell points per day. (10 in Horn of the Abyss) | ||
Expert Mysticism: allows your hero to regenerate 4 spell points per day. (15 in Horn of the Abyss) |
Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.
In Horn of the Abyss , the skill regenerates 5, 10, and 15 spell points per day.
Heroes with Mysticism as a starting skill:
- Ingham the Cleric – Basic Mysticism
- Josephine the Alchemist – Basic Mysticism
- Piquedram the Alchemist – Basic Mysticism
- Rissa the Alchemist – Basic Mysticism
- Thant the Necromancer – Basic Mysticism
- Torosar the Alchemist – Basic Mysticism
Heroes, having Mysticism as a specialty and a starting skill:
- Axsis the Heretic – Basic Mysticism
- Halon the Wizard – Basic Mysticism
- Jaegar the Warlock – Basic Mysticism
- Rosic the Witch – Basic Mysticism
Artifacts with similar ability:
- Charm of Mana – allows your hero to regenerate 1 extra spell point per day.
- Talisman of Mana – allows your hero to regenerate 2 extra spell points per day.
- Mystic Orb of Mana – allows your hero to regenerate 3 extra spell points per day.
- Wizard's Well - a combination artifact (which was introduced in Shadow of Death). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 2 (lowest) |
Castle | Cleric | 4 |
Rampart | Ranger | 3 |
Rampart | Druid | 6 |
Tower | Alchemist | 4 |
Tower | Wizard | 8 |
Inferno | Demoniac | 2 (lowest) |
Inferno | Heretic | 10 (highest) |
Necropolis | Death Knight | 4 |
Necropolis | Necromancer | 6 |
Dungeon | Overlord | 3 |
Dungeon | Warlock | 8 |
Stronghold | Barbarian | 3 |
Stronghold | Battle Mage | 4 |
Fortress | Beastmaster | 2 (lowest) |
Fortress | Witch | 8 |
Conflux | Planeswalker | 3 |
Conflux | Elementalist | 8 |
Cove | Captain | 1 (lowest) |
Cove | Navigator | 3 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}
User commentary
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In the traditional Heroes 3 Mysticism is usually ignored by players. There are opportunities to restore all mana points, namely Magic Wells and towns with a Mage Guild, and a Magic Spring or Mana Vortex in Dungeon will double them. However, on rare occasions when a map doesn't have many places to reload mana it can be useful (e.g. on the map Azure Dragons, the last scenario of Dragon Slayer campaign, Mage Guilds are absent in towns - while there is still a low possibility that you learn Mysticism, since you should win first three scenarios in order to proceed to the last one, and they aren't freebies, thus requiring Dracon to learn something stronger than Mysticism). In Horn of the Abyss , Mysticism earns much more spell points, and on expert level it allows to cast some high-level spells every day. Things that ruin Mysticism
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