Magic Mirror: Difference between revisions
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'''Units capable of casting this spell:''' | '''Units capable of casting this spell:''' | ||
* {{Cn|Master Genie}}s (advanced level) | * {{Cn|Master Genie}}s (advanced level) | ||
{{user commentary| | {{user commentary| |
Revision as of 14:21, 9 June 2023
Magic Mirror | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 5th | ||||||||||||||||||||||||
Cost: | 25/20 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Magic Mirror is a 5th level spell in the School of Air Magic. It causes enemy spells cast on target allied troop to have a chance to be redirected to a random enemy troop.
In addition to its main effect, Magic Mirror also makes its target immune to Hypnotize spell (the original owner of the already hypnotized creature still can cast Magic Mirror on it but Hypnotize effect won't be removed).
In Shadow of Death, Faerie Dragons have Magic Mirror affecting on them on basic level as a special ability.
Bug: does not work against the AI. The AI will always ignore the reflect chance.
The Magic Mirror will also not work against creature spells (such as the ones cast by Faerie Dragons themselves). Spells cast by creatures (unlike the ones cast by human-controlled heroes) will never be reflected.
Units immune to Magic Mirror:
Units capable of casting this spell:
- Master Genies (advanced level)
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Despite being flashy and a 5th level spell, Magic Mirror serves very little function in the game. Faerie Dragons are well-protected by its effects, but by the time you have a hero with the mana and a Mage guild upgraded to the highest level, there are likely at least a few spells in your spell book you'll more want to cast in combat. Arguably this spell would not have been overpowered even if it could be mass cast like slow, prayer, or curse. And because only one troop stack can be targeted for protection, it will almost never be the ideal choice to cast in combat. |