Disrupting Ray: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m →top: clean up |
||
Line 24: | Line 24: | ||
[[Category:Spells]] | [[Category:Spells]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 23:34, 7 December 2023
Disrupting Ray | ||
---|---|---|
![]() | ||
School: | Air Magic | |
Level: | 2nd | |
Cost: | 10/8 | |
Duration: | until end of combat | |
Basic Effect | ||
Reduces the selected enemy unit's defense strength by 3. A single enemy may be targeted multiple times by this spell. | ||
Advanced Effect | ||
Reduces the selected enemy unit's defense strength by 4. A single enemy may be targeted multiple times by this spell. | ||
Expert Effect | ||
Reduces the selected enemy unit's defense strength by 5. A single enemy may be targeted multiple times by this spell. | ||
Probability of occurrence (%): | ||
![]() |
35 | |
![]() |
25 | |
![]() |
46 (35*) | |
![]() |
47 | |
![]() |
24 | |
![]() |
35 | |
![]() |
35 | |
![]() |
35 | |
![]() |
37 | |
![]() ![]() |
25 | |
![]() ![]() |
||
* Without Library |
It reduces target, enemy creature stack's defense. Disrupting Ray may be cast on same stack repeatedly, making it the only cumulative spell in Heroes of Might and Magic III. The effect of each cast stays until combat ends. It is prone to dispel/cure, and even if the target was killed and resurrected the disrupting ray effect still remains. Usually, the overall effect is limited by zero defense level, but if the target's defense was buffed by spells or a defensive stance, it will go negative after the buffs expire.
Heroes starting with Disrupting Ray:
Aenain the Elementalist
Heroes specialising in Disrupting Ray:
Aenain the Elementalist
Creatures immune to Disrupting Ray:
Creatures capable of casting Disrupting Ray:
User Commentary
Show User Commentary