Earth Magic: Difference between revisions
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = | | B_effect = allows your hero to cast earth spells at reduced cost. | ||
| A_effect = | | A_effect = allows your hero to cast earth spells at reduced cost and increased effectiveness. | ||
| E_effect = | | E_effect = allows your hero to cast earth spells at reduced cost and maximum effectiveness. | ||
}} | }} | ||
Revision as of 16:56, 29 January 2014
Increases the performance of your Earth Magic Spells.
List of Earth Magic Spells
First Level
Second Level
Third Level
Fourth Level
Fifth Level
Description
Considered the strongest spell school by most, Earth Magic basically does it all: good damage spells, good adventure map spells, decent blessings, Resurrection/Animate Dead, and last, but not least, Slow. If your hero is going to learn only one Magic School, Earth Magic would be it. Still, some tend to rank it a bit too highly; Town Portal is obviously an excellent spell, but it is also often banned. Resurrection is a great spell, but most of the time, it can't turn a battle. Slow is also great, but it won't help you that much if the enemy has better ranged units than you. That being said, Earth Magic is still powerful enough for it to be one of the "must have" skills.
DiFool's Ratings (1-5)
- Direct damage 5
- Benefit own army 5
- Weaken enemy army 3
- Travel 4
- Informational 5
- Specialty helps? 5