Castle
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
The castle town is a good alignment town type with knight and cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, castle-based armies are well equipped to quickly engage and defeat their enemies.
Structures
Castle specific buildings
Creature dwellings
Heroes
Template:Herotable Template:Herotablerow Castle |} List of all heroes
Creatures
Template:Creaturetable Template:Creaturetablerow Castle |} List of all creatures
Additional Information
- Alignment: Good
- Native Terrain: Grass
Pros
- Overall powerful units
- Good variety of units including two Flyers (Griffins/Royal Griffins and Angels/Archangels) and two ranged units (Archers/Marksmen and Monks/Zealots).
- Easy to create fast moving heroes, with Griffins/Royal Griffins and Stable.
- Pikemans/Halberdiers are one of the best 1st tier units, second only to Centaurs.
Cons
- The Mage Guild is limited to level 4.
- Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them.
- The 6th tier dwelling, Training Grounds is the extremely hard to build, as it requires 30 woods.
Town costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
46000 | 29000 | 110000 | |
60 | 17 | 137 | |
50 | 22 | 122 | |
12 | 17 | 47 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
Troop cost/week: | 29580 6 |