Ballistics

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Revision as of 23:23, 19 February 2020 by LlVIU (talk | contribs) (added template ZET SEC SKILL CHANCE TABLE)
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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Ballistics
Basic Ballistics: gives control of the catapult to the hero, allowing aimed shots with increased damage.
Advanced Ballistics: gives control of the catapult to the hero, allowing two aimed shots with increased damage.
Expert Ballistics: gives control of the catapult to the hero, allowing two aimed shots at maximum damage.

Ballistics is a secondary skill, that gives the player manual control over the catapult in a Siege and increases the damage done to castle walls. Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.

Level Shots Chance to hit

intended wall

Chance for

maximum damage

Chance to hit Arrow Towers or

Drawbridge before all walls destroyed

None 1 50% 30% <50%
Basic 1 60% 50% <60%
Advanced 2 60% 50% <60%
Expert 2 75% 100% <75%

Heroes with Ballistics as a starting skill:

Town Class Chance to learn
Castle  Knight   8 (highest)
Castle  Cleric   4
Rampart  Ranger   4
Rampart  Druid   4
Tower  Alchemist   6
Tower  Wizard   4
Inferno  Demoniac   7
Inferno  Heretic   6
Necropolis  Death Knight   7
Necropolis  Necromancer   5
Dungeon  Overlord   7
Dungeon  Warlock   6
Stronghold  Barbarian   8 (highest)
Stronghold  Battle Mage   6
Fortress  Beastmaster   7
Fortress  Witch   8 (highest)
Conflux  Planeswalker   8 (highest)
Conflux  Elementalist   4
Cove Horn of the Abyss     Captain   5
Cove Horn of the Abyss     Navigator   2 (lowest)
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}