Fire Magic
This article refers to the secondary skill. For the school of magic, see School of Fire Magic.
Fire magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Fire Magic. Rangers and Beastmasters cannot learn Fire Magic.
Fire Magic is a school of magic, along with Earth, Water and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels. If can be offered more often by chance. Example: The hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Heroes with Fire Magic as a starting skill:
Adrienne the Witch (expert)
Inteus the Elementalist (basic)
Luna the Elementalist (basic)
Manfred the Navigator (basic)
Heroes with a specialty in Fire Magic:
Town | Class | Chance to learn |
---|---|---|
![]() |
Knight | 1 |
![]() |
Cleric | 2 |
![]() |
Ranger | 0 (impossible) |
![]() |
Druid | 1 |
![]() |
Alchemist | 1 |
![]() |
Wizard | 2 |
![]() |
Demoniac | 4 |
![]() |
Heretic | 5 |
![]() |
Death Knight | 1 |
![]() |
Necromancer | 2 |
![]() |
Overlord | 2 |
![]() |
Warlock | 5 |
![]() |
Barbarian | 2 |
![]() |
Battle Mage | 3 |
![]() |
Beastmaster | 0 (impossible) |
![]() |
Witch | 3 |
![]() |
Planeswalker | 3 |
![]() |
Elementalist | 6 (highest) |
![]() ![]() |
Captain | 2 |
![]() ![]() |
Navigator | 2 |
![]() ![]() |
Mercenary | {{{21}}} |
![]() ![]() |
Artificer | {{{22}}} |
|}