Fire Magic
This article refers to the secondary skill. For the school of magic, see School of Fire Magic.
Fire magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Fire Magic. Rangers and Beastmasters cannot learn Fire Magic.
Fire Magic is a school of magic, along with Earth, Water and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Heroes with Fire Magic as a starting skill:
- Adrienne the Witch (expert)
- Inteus the Elementalist (basic)
- Luna the Elementalist (basic)
- Manfred the Navigator (basic)
Heroes with a specialty in Fire Magic:
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 1 |
Castle | Cleric | 2 |
Rampart | Ranger | 0 (impossible) |
Rampart | Druid | 1 |
Tower | Alchemist | 1 |
Tower | Wizard | 2 |
Inferno | Demoniac | 4 |
Inferno | Heretic | 5 |
Necropolis | Death Knight | 1 |
Necropolis | Necromancer | 2 |
Dungeon | Overlord | 2 |
Dungeon | Warlock | 5 |
Stronghold | Barbarian | 2 |
Stronghold | Battle Mage | 3 |
Fortress | Beastmaster | 0 (impossible) |
Fortress | Witch | 3 |
Conflux | Planeswalker | 3 |
Conflux | Elementalist | 6 (highest) |
Cove | Captain | 2 |
Cove | Navigator | 2 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
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