Druid

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Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Druid
Male Druid
Male Druid
Female Druid
 Skills 1 2–9 >10
 Attack:  0  10%  20%
 Defense:  2  20%  20%
 Power:  1  35%  30%
 Knowledge:  2  35%  30%
Chances of secondary skills
Combat Magic Adventure
 Archery  5
 Armorer  3
 Artillery  1
 Ballistics  4
 First Aid  7
 Leadership  2
 Luck  9
 Offense  1
 Resistance  1
 Tactics  1
 Interference Horn of the Abyss  0
 Intelligence  7
 Mysticism  6
 Scholar  8
 Sorcery  6
 Wisdom  8
 Air Magic  2
 Earth Magic  4
 Fire Magic  1
 Water Magic  4
 Diplomacy  4
 Eagle Eye  7
 Estates  3
 Learning  4
 Logistics  5
 Navigation  2
 Necromancy  0
 Pathfinding  5
 Scouting  2

Druids are the magic heroes of Rampart.

"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." RoE manual

As they are heroes of a good town, this allows them to get experience on Altar of Sacrifice and in Grotto Horn of the Abyss for artifacts only.

All druids start with the secondary skill Wisdom. They cannot learn Necromancy and Interference Horn of the Abyss, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

See also:

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