Clone
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School:
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water magic
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Level:
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4th
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Cost:
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24
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Duration:
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1 rnd/sp
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Basic effect
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Combat, Summoning/Cloning, Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage.
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Advanced effect
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Combat, Summoning/Cloning, Same as Basic Effect, except the duplicate may be of a level 1-6 troop.
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Expert effect
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Combat, Summoning/Cloning, Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
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Probability of occurrence (%):
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Clone is a 4th level spell in the School of water magic. It creates an exact replica of the target creature stack, which has all of the original stacks features and special abilities. The clone will disappear immediately (no retaliation) when it recieves any damage.
Clone is specially useful in the latter game, when you have large hordes of creatures at your disposal. The known fact is, that creatures do more damage than spells causes clone to do much more damage than implosion, which is the most powerfull spell in the game damage-wise.
Because clones do not withstand any damage, it is advisable to clone a creature stack that has the speed higher than the enemy creature stack next in turn. This is due the fact, that that the cloned creature will be next to act if it has the highest speed of all the remaining creatures.
Good target for clone are creatures with no enemy retaliation, for example nagas and vampires. When this kind of cloned stack attacks, it does not receive counter-attack and therefore does not take any damage and disappear. On the other hand, when fighting agains enemy clones, it may be wise to attempt killing the clones first if possible.