Forgetfulness
Forgetfulness | |||||||||||||||||||||||||
School: | water magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 12 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Forgetfulness is a 3rd level spell in the School of water magic.
Units immune to its effects
Artifacts rendering units immune to Forgetfulness
User comments & debate
Bugged. What's listed here is the actual effect.
This spell can be seen as a half-assed Blind (Stack is paralysed and cannot attack at all, if ranged unit or not - if all enemy stacks are paralysed one can safely debuff them further, ressurect and buff own units, kindalike Shackles of War, and they dont retaliate that much when the Blind is broken via attack)) that only works on Ranged troops.
Only really cripples the opposition if their ranged numbers are very vast and they don't have No Range Penalty. Otherwise you're better off using Blind - ranged attackers are not as powerful as melee ones, but on Expert level it sure helps to not get fired upon that much - depends on how fast the level 7 creatures of the opponent are, blinding flyers of a Dungeon town might be better than casting Forgetfulness on their ranged units as a first cast.
On the other hand, it has a mass effect as opposed to Blind: Blind is more useful (assuming you have it) until you have expert water magic; then the mass effect of Forgetfulness is superior when the enemy has multiple stacks of range troops, especially with units that attack hand-to-hand at half strength.