Cure
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School:
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water magic
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Level:
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1st
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Cost:
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6
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Duration:
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instant
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Basic effect
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Removes all negative spell effects from target, allied troop and heals it for (10 + (power x 5)) health points.
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Advanced effect
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Removes all negative spell effects from target, allied troop and heals it for (20 + (Power x 5)) health points.
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Expert effect
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Removes all negative spell effects from all allied troops and heals each for (30 + (Power x 5)) health points.
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Probability of occurrence (%):
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Cure is a 1st level spell in the School of water magic.
Heroes with a Cure specialty
- Uland the Druid casts cure with increased effect, based on his level compared to the level of the target unit.
One of the reasons why Water Magic is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops-on Expert it is a clean
sweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably Blind). Expert Cure can be used instead of Expert Dispel to only remove negative conditions and curses instead of removing both negative and positive effects.