Forgetfulness

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Forgetfulness
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
 Advanced effect
Target, enemy troop with ranged attack cannot use its ranged attack.
 Expert effect
All enemy troops with ranged attacks cannot use their ranged attacks.
 Probability of occurrence (%):
Castle   24
Rampart   24
Tower   17 (13*)
Inferno   17
Necropolis   13
Dungeon   13
Stronghold   13
Fortress   17
Conflux   24
Cove Horn of the Abyss   24
Factory Horn of the Abyss   
* Without Library

Forgetfulness is a 3rd level spell in the School of Water Magic. It is one of the mind spells, and therefore some creatures are immune to it.

Units immune to its effects:

Artifacts rendering units immune to Forgetfulness:

Heroes with Forgetfulness as a specialty: