Beastmaster

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Revision as of 02:18, 3 August 2023 by GroundhogYear (talk | contribs) (Undo revision 64647 by 83.140.76.145 (talk) redundant clarification)
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Hero classes
Castle
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Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Beastmaster
Male Beastmaster
 Skills 1 2–9 >10
 Attack:  0  30%  30%
 Defense:  4  50%  30%
 Power:  1  10%  20%
 Knowledge:  1  10%  20%
Chances of secondary skills
Combat Magic Adventure
 Archery  7
 Armorer  10
 Artillery  8
 Ballistics  7
 First Aid  6
 Leadership  5
 Luck  2
 Offense  5
 Resistance  5
 Tactics  6
 Interference Horn of the Abyss  5
 Intelligence  1
 Mysticism  2
 Scholar  1
 Sorcery  1
 Wisdom  2
 Air Magic  1
 Earth Magic  3
 Fire Magic  0
 Water Magic  2
 Diplomacy  1
 Eagle Eye  1
 Estates  1
 Learning  4
 Logistics  8
 Navigation  8
 Necromancy  0
 Pathfinding  8
 Scouting  7

Beastmasters are the might heroes of Fortress.

"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby,. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures." RoE manual

As they are heroes of a neutral town, this allows them to sacrifice for experience both creatures and artifacts on Altar of Sacrifice and in Grotto Horn of the Abyss.

All beastmasters start with the secondary skill Armorer. They cannot learn Necromancy and Fire Magic, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

See also:

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