Magic Arrow
Magic Arrow | |||||||||||||||||||||||||
School: | all schools | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Advanced effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Expert effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Probability of occurrence (%): | |||||||||||||||||||||||||
|
Magic Arrow is a 1st level spell, alongside Visions, it is the only spell that belongs to all schools of magic.
Magic arrow is one of the game's direct damage spells
In spell book , the magic arrow will belong to the school with the highest secondary magic skill (e.g. earth magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
Heroes starting with Magic Arrow:
- Charna the Death Knight
- Ciele the Elementalist
- Clavius the Death Knight
- Iona the Alchemist
- Isra the Death Knight
- Malcom the Druid
- Mutare the Overlord
- Mutare Drake the Overlord
- Rissa the Alchemist
- Rosic the Witch
- Tamika the Death Knight
- Thane the Alchemist
- Torosar the Alchemist
- Vey the Battle Mage
Heroes specialising in Magic Arrow:
- Ciele the Elementalist
Creatures immune to Magic Arrow:
- Fire and Energy Elementals
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Creatures capable of casting Magic Arrow:
User commentary
[Show user commentary]
[Hide user commentary]
|
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones. |