First Aid
First Aid | ||
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Basic First Aid: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 40 – 50 points of Damage and grants all allied creatures +5% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. ![]() | |
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Advanced First Aid: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 60 – 75 points of Damage and grants all allied creatures +10% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. ![]() | |
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Expert First Aid: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 80 – 100 points of Damage and grants all allied creatures +15% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. ![]() |
Classes unable to learn First Aid:
(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes with First Aid as a specialty and a starting skill (Increase Health bonus by 5% per level}}:
Horn of the Abyss[edit | hide | hide all]
For creature banks and shipwrecks, as passive bonuses for War machines still work even though they are not present on the battlefield, the health-boosting effect of this skill still functions.
Chance to get[edit | hide]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
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Knight | 2 |
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Cleric | 10 (highest) |
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Ranger | 3 |
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Druid | 7 |
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Alchemist | 2 |
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Wizard | 7 |
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Demoniac | 2 |
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Heretic | 5 |
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Death Knight | 0 (impossible) |
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Necromancer | 0 (impossible) |
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Overlord | 1 |
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Warlock | 6 |
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Barbarian | 1 |
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Battle Mage | 4 |
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Beastmaster | 6 |
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Witch | 8 |
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Planeswalker | 1 |
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Elementalist | 4 |
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Captain | 2 |
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Navigator | 4 |
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Mercenary | 3 |
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Artificer | 6 |
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