Magic Arrow
|
|
School:
|
All
|
Level:
|
1st
|
Cost:
|
5
|
Duration:
|
instant
|
Basic effect
|
Sinlge Target Damage, enemy troop receives 20+ (1x (10) + 10 dmg each power point) damage.
|
|
Advanced effect
|
Single Target Damage, enemy troop receives 30+ (2x (20) + 10 dmg each power point) damage.
|
|
Expert effect
|
Single Target Damage, enemy troop receives 40+ (3x (30) + 10 dmg each power point) damage.
|
|
Probability of occurrence (%):
|
|
Magic Arrow is a 1st level spell, and alongside with the visions, are the only spells that belong to all schools of magic.
In spell book , the magic arrow will belong to the school with the highest secondary magic skill (e.g. earth magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
Units Immune to Magic Arrow
Heroes that specializes in Magic Arrow
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing of small stacks or Clones.
Water Magic Damage Spells
Spell Name |
Single Target |
Bonus damage at Basic |
Bonus at Adv |
Bonus at Expert |
Variable Damage
|
Magic Arrow |
Yes |
1x (10 dmg) |
2x (20 dmg) |
3x (30 dmg) |
10 dmg / spell power
|
Frost Ring |
No, splash damage to bystanders, not target |
1.5x (15 dmg) |
3x (30 dmg) |
6x (60 dmg) |
10 dmg / spell power point
|
Ice Bolt |
Yes |
0.5x (10 dmg) |
1x (20 dmg) |
1.5x (30 dmg) |
20 dmg / spell power point
|