Cure
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School:
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Water Magic
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Level:
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1st
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Cost:
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6/5
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Duration:
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instant
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Basic effect
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Removes all negative spell effects from target, allied troop and heals it for (10 + (power x 5)) health points.
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Advanced effect
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Removes all negative spell effects from target, allied troop and heals it for (20 + (Power x 5)) health points.
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Expert effect
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Removes all negative spell effects from all allied troops and heals each for (30 + (Power x 5)) health points.
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Probability of occurrence (%):
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Cure is a 1st level spell in the School of Water Magic.
Heroes with Cure as a starting spell:
Heroes with Cure as a specialty: