Clone
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School:
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Water Magic
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Level:
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4th
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Cost:
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24/20
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Duration:
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1 rnd/sp
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Basic effect
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Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage.
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Advanced effect
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Same as Basic Effect, except the duplicate may be of a level 1-6 troop.
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Expert effect
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Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
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Probability of occurrence (%):
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Clone is a 4th level spell in the School of Water Magic. It creates an exact replica of the target creature stack, which has all of the original stack's features and special abilities. For example, cloning Pit Lords will create a Pit Lord that can summon Demons. Although only one clone of a single unit stack can exist at a time, it is possible to clone a unit stack multiple times if its clone is dispelled. The clone will disappear immediately (no retaliation) when it receives any damage. It will also be dispelled if the unit that the Clone-spell was casted on dies. Unlike other spells that summon a new creature, Clone's duration depends on the caster's spell power, as the clone lasts for 1 turn for each level of the caster's spell power.
Heroes that specialize in Clone:
Units immune to Clone: