First Aid
First Aid is one of the 28 secondary skills in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. Death Knights and Necromancers cannot learn First Aid. Without the First Aid skill the tent will heal 1-25 points of damage. First Aid Tent can not "heal" war machines.
Heroes with First Aid as a starting skill:
Heroes with a First Aid specialty:
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
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Knight | 2 |
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Cleric | 10 (highest) |
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Ranger | 3 |
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Druid | 7 |
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Alchemist | 2 |
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Wizard | 7 |
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Demoniac | 2 |
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Heretic | 5 |
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Death Knight | 0 (impossible) |
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Necromancer | 0 (impossible) |
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Overlord | 1 |
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Warlock | 6 |
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Barbarian | 1 |
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Battle Mage | 4 |
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Beastmaster | 6 |
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Witch | 8 |
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Planeswalker | 1 |
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Elementalist | 4 |
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Captain | 2 |
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Navigator | 4 |
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Mercenary | {{{21}}} |
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Artificer | {{{22}}} |
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