First Aid
First Aid is a secondary skill, that gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates 1–25 (20–25
) points of damage (without the skill) of the top creature of the stack.
First Aid Tent can not "heal" war machines.
Classes unable to learn First Aid skill:
(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes with First Aid as a specialty and a starting skill:
Gem the Druid (Basic First Aid)
Rion the Cleric (Basic First Aid)
Verdish the Witch (Basic First Aid)
Floribert the Mercenary
(Basic First Aid)
The specialty increases the secondary skill effect by 5% per hero level.
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
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Knight | 2 |
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Cleric | 10 (highest) |
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Ranger | 3 |
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Druid | 7 |
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Alchemist | 2 |
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Wizard | 7 |
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Demoniac | 2 |
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Heretic | 5 |
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Death Knight | 0 (impossible) |
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Necromancer | 0 (impossible) |
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Overlord | 1 |
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Warlock | 6 |
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Barbarian | 1 |
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Battle Mage | 4 |
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Beastmaster | 6 |
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Witch | 8 |
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Planeswalker | 1 |
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Elementalist | 4 |
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Captain | 2 |
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Navigator | 4 |
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Mercenary | {{{21}}} |
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Artificer | {{{22}}} |
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