Castle: Difference between revisions

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*[[Morale]]
*[[Morale]]


{{Town creatures
| town  = Castle
| lvl_1  = Pikeman
| lvl_1A = Halberdier
| lvl_2  = Archer
| lvl_2A = Marksman
| lvl_3  = Griffin
| lvl_3A = Royal griffin
| lvl_4  = Swordman
| lvl_4A = Crusader
| lvl_5  = Monk
| lvl_5A = Zealot
| lvl_6  = Cavalier
| lvl_6A = Champion
| lvl_7  = Angel
| lvl_7A = Arch angel
}}
{{Towns}}
{{Towns}}
{{Castle units}}


[[Category: Towns]]
[[Category: Towns]]

Revision as of 14:40, 28 August 2013

This article is about the town type Castle. For the structure, see Castle (structure)

The Castle is a Good alignment town, focused more on might than on magic, with balanced offensive and defensive capabilities.

File:Castle-out.PNG
The Town Seen From Outside

Overview

The Castle is the homeland of Clerics and Knights. Most of the town's guard are men-at-arms, but some say that Castles have formed an alliance with griffins and are under the protection of angels. With two ranged attack troops and two flying creatures, the Castle's army can easily overtake and defeat the enemy.

In Heroes III, the Castle plays the role of a traditional "good" town formed mostly of humans. It is a nice, well-balanced town with strong creatures.

Structures

Template:StandardBuildings

Castle Specific Buildings

Creature Dwellings

Town Costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 46000 29000 110000
Wood 60 17 137
Ore 50 22 122
Crystal 12 17 47
Gems 12 12 42
Mercury 12 12 42
Sulfur 12 12 42
Troop cost/week: 29580 Gold 6 Gems

Units

Castle seen from inside

Template:Creaturelist

Heroes

Magic Heroes (Clerics)

The following Clerics are the magic heroes of the Castle town:

Might Heroes (Knights)

The following Knights are the might heroes of the Castle town:

Spells

Level 1 Magic Arrow, Protection from Water, Stone Skin, Cure, Shield

Level 2 Fortune, Remove Obstacle, Protection from Air, Ice Bolt

Level 3 Frost Ring, Misfortune, Protection from Earth

Level 4 Meteor Shower, Frenzy

Strengths and Weaknesses

Strengths

Weaknesses

  • The Mage Guild is limited to level 4.
  • Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them.
  • The 6th tier dwelling, Training Grounds is the extremely hard to build, as it requires 30 woods.

Additional Information

Alignment: Good

Native Terrain: Grass

See also

Template:Town creatures

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss