Flying: Difference between revisions

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(Factory's worms don't burrow through a ship's hull... probably for the best!)
(Flying creatures are immune to quicksand)
 
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'''Flying''' is a [[special ability]] of creatures, which allows them to bypass [[obstacle]]s (e.g. [[wall]]s) during combat. Having creatures with this special ability in a hero's army does not affect the [[movement]] of that hero on the [[adventure map]] in any way (meaning that flying creatures also cause a [[movement penalty]] on [[native terrain|non-native terrain]]).
'''Flying''' is a [[special ability]] of creatures, which allows them to bypass [[obstacle]]s (e.g. [[wall]]s) during combat. Having creatures with this special ability in a hero's army does not affect the [[movement]] of that hero on the [[adventure map]] in any way (meaning that flying creatures also cause a [[movement penalty]] on [[native terrain|non-native terrain]]).


Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with flying on this page. Note however that the burrowing ability of the Sandworm and Olgoi-Khorkoi is disabled on certain terrain, such as ship combat, where they become regular walking creatures.
Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with flying on this page. Note however that the burrowing ability of the {{Cnu|Sandworm|Olgoi-Khorkhoi|Sandworm and Olgoi-Khorkhoi}}{{-wh}} is disabled on certain terrain, such as ship combat, where they become regular walking creatures.
 
Flying creatures are always immune to {{Sn|Quicksand}}.


'''Creatures with this special ability:'''
'''Creatures with this special ability:'''

Latest revision as of 04:32, 30 January 2024

This article refers to the ability of creatures to fly. For the spell, see Fly.

Flying is a special ability of creatures, which allows them to bypass obstacles (e.g. walls) during combat. Having creatures with this special ability in a hero's army does not affect the movement of that hero on the adventure map in any way (meaning that flying creatures also cause a movement penalty on non-native terrain).

Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with flying on this page. Note however that the burrowing ability of the Sandworm Olgoi-Khorkhoi Sandworm and Olgoi-Khorkhoi Horn of the Abyss is disabled on certain terrain, such as ship combat, where they become regular walking creatures.

Flying creatures are always immune to  Quicksand.

Creatures with this special ability:

Basic Upgraded Upgraded only Neutral

* Teleporting/Energizing/Burrowing

Town 1 2 3 4 5 6 7
Griffin Royal Griffin  Angel Archangel 
Pegasus Silver Pegasus  Green Dragon Gold Dragon 
Stone Gargoyle Obsidian Gargoyle  Genie Master Genie 
Efreeti Efreet Sultan  Devil Arch Devil 
Wight Wraith  Vampire Vampire Lord  Bone Dragon Ghost Dragon 
Harpy Harpy Hag  Manticore Scorpicore  Red Dragon Black Dragon 
Roc Thunderbird 
Serpent Fly Dragon Fly  Wyvern Wyvern Monarch 
Pixie Sprite  Energy Elemental  Firebird Phoenix 
Nymph Oceanid  Stormbird Ayssid 
Sandworm Olgoi-Khorkhoi  Couatl Crimson Couatl 
Fangarm  Faerie Dragon Rust Dragon Azure Dragon