Proposals: Difference between revisions

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* I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)
* I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)
** Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
** Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
** I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)
** [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] [[File:Armageddon's Blade_am-artif.gif|{{#invoke:an|hover|Armageddon's Blade}}]] –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)


==Notes==
==Notes==

Revision as of 22:23, 30 January 2024

General/Ongoing

  1. Help clear the Maintenance Reports for unused/broken/wanted items!
  2. Check out and verify Did you know?#Unverified claims
  3. Look for pages that need help and report them here (e.g. unreadable color scheme, missing info)
  4. Use {{unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
    • Also, help clear the pages linking to the template by filling in the missing info.
  5. Record any in-game bugs found here: List of bugs (HotA)

Factory

  1. Clear out Special:WantedFiles
    • Great job with all the file uploads, imahero! --Legate (talk) 20:44, 12 January 2024 (UTC)
    • It looks as if assets that should be animated gifs are uploaded as a png with all the frames next to each other (e.g. File:Avgarma.png). Is there an easy/automatic way to convert these to gifs?
    • Here is an archive with all the images extracted using MMArchive. MMArchive doesn't have the same limitations as FreeHeroes so you should be able to find everything there. –imahero 23:14, 16 January 2024 (UTC)
  2. Add Factory puzzle map section to Obelisk
  3. Add factory heroes to Adventure map hero sprites (may just need to rename files/convert to gifs).
  4. Add images of Factory dwellings for unit pages and External dwellings table (HotA), and images of Factory creatures on the adventure map.
    • Possibly redo the Visiting scheme images for Factory dwellings. They're slightly lower quality than the other images on the page, although it's hard to tell. MurlocAggroB (talk) 06:24, 5 January 2024 (UTC)
  5. Add all Forged in Fire campaign scenario map info/events.

Specific

Community Requests

  1. Write tips on campaign scenario pages (212.112.111.20)
    • Sometimes there are tips on the main campaign pages under User Commentary. (e.g. Dragon's Blood)
    • I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
      • The CC BY-SA seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
  2. A page (perhaps Maps/extra) with links to resources with extra maps and overall other external resources (such as h3 assist, etc) could be useful, especially for beginners. Is that allowed with the wiki, though? Can we link f.e. Xenofex's h3assist or maps4heroes and write how they're popular among players? - Csaros
    • Yes. Anything related to Heroes 3 should be fine here. We already have a list for tools. Individual pages for each tool would also be fine. –imahero 19:16, 17 January 2024 (UTC)
  3. I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- Csaros (talk)
  4. Make better logos for the main page links to VCMI, WoG, H3SW, HotA, and HD Mod (with an attempt to match the look and feel of the discord one maybe). –imahero 06:40, 27 January 2024 (UTC)

Research/Explain game concepts

  1. Breath Attack could use a diagram of how it works (specifically when attacking straight up or down)
    • I found this, but I have no idea the accuracy or completeness. --Legate (talk) 03:43, 8 December 2023 (UTC)
      • This may be affected by Mechanics and Engineers as these are the first 1-tile creatures with a breath attack.
        • ANECDOTE: I did notice a...bug? nuance?...with attacker's Engineers attacking in the down-left direction vs. a 2-tile enemy not hitting the expected second tile. --Legate (talk) 16:11, 4 January 2024 (UTC)
          • Actually, this is related to the pic just above. In the pic, top row, second from the left, I expected there to be a 2nd red arrow going in the down-left direction. The diagram does not have one, which matched the in-game behavior I saw. --Legate (talk) 15:32, 5 January 2024 (UTC)
          • There is a bug (perhaps intended) that if a Mechanic attacks a two hex creature (usually I found it when attacking from the hex right above or right below the 2-hex monster) with the sword-arrow pointing to the direction from which she came to attack, the fire attack follows the direction of her movement and not the direction of the sword-arrow. - Csaros
  2. Obstacle Penalty could use a diagram or explanation of how it works. Is it everything inside the ring wall? Does obstacle penalty disappear when the wall goes down?
    • I think it's still there even if a part of a wall is broken - Csaros
  3. Add Orb of Vulnerability interactions to the Spell immunity page. Check the ones that we're not certain about (I tested Mechanicals recently so that's 100%) because recently Aleksejs found a lot of errors in regards to Orb-Spell immunity interactions. A lot of stuff is still unclear: Up until recently Lexiav claimed that Orb removes Arma res form you and not opponent and honestly it's a confusing mess. Having it in one file and checked one more file seems the best way to fix this. - Csaros (talk) 11:16, 30 January 2024 (UTC)

Content: Page Creation/Updating

  1. Map Editor could use a bunch more info or link to a map editor tutorial.
  2. Create a Campaign Editor page.
  3. Single scenarios: Add all the timed/object events like seen on the campaign scenarios.
    • I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --Legate (talk) 15:42, 22 December 2023 (UTC)
    • Probably want to figure out a way to automatically export/convert text into the form we want.
  4. Add right-click text to campaign maps in HC, HotA campaigns (except for Forged in Fire).
    • Is there a way to copy-paste this from somewhere and not type it all in manually? --Legate (talk) 19:24, 9 January 2024 (UTC)
      • Isn't it part of the Export Text of the .h3c file? I saw the campaign as an .h3c downloadable [[1]] - [[User:Csaros|Csaros]
    • Not entirely sure what you're looking for, but are you sure it isn't in the json files generated by FreeHeroes? –imahero 19:50, 9 January 2024 (UTC)
    • It is there under "regionText" in case anyone with the tool already installed wants to add them :) --Legate (talk) 03:55, 10 January 2024 (UTC)
  5. Update Factory's build tree to match other towns
  6. Switch campaign cinematics from still images to video.
    • Also include cinematics associated with an expansion (e.g. the one that plays when the game loads). I know there is at least one for HC as well. --Legate (talk) 16:34, 22 January 2024 (UTC)
    • Use the template:cvid to allow for a fallback. –imahero 00:56, 30 January 2024 (UTC)
    • Should we have the campaign videos set to loop or just play once, then stop? –imahero 04:27, 30 January 2024 (UTC)
    • I am adding videos to all the creatures or artifacts that have appeared in campaign videos (e.g. Behemoth and Ancient Behemoth, Azure Dragon and Vial of Dragon Blood). I think this will take some time. Moreover, I think setting the video to loop is a good choice, but I would recommend not playing it if the user does not click on it because most videos have sound, and automatic playback can be scary. What's more, there are too many duplicate videos uploaded here. I suggest we should delete some videos, for example, appeared both in AB and Sod, and we keep the earlier one. --Sanust (talk) 09:07, 30 January 2024 (UTC)
    • No need to delete anything. I ran a dedup script before uploading, so the only real duplicates should be webm vs ogg and bik vs smk. I will re-categorize these using a script to make them easier to browse. –imahero 09:50, 30 January 2024 (UTC)
    • Status:
      • Campaigns: roe, ab, sod, hc, hota
      • Expansion cinematics: roe, ab, sod, hc, hota
      • Win/Lose scenario
      • Win/Lose/Surrender/Retreat battle
      • Win Siege attack/defense
      • Tavern
      • For King and Country epilogue
      • General formatting of campaign scenario epilogue videos. Ideally put them on a single line.
        • Might just have to leave off the float attribute...
  7. For heroes, we have been using Map Editor & Horn of the Abyss (Campaign/Custom) to denote heroes that can be added to a map, but are not enabled by default, and Campaign Editor & Campaign Editor (HotA) to denote heroes who only have their picture in the map editor, but not their full profile. This is a good distinction, but the Campaign Editor/Campaign Editor (HotA) icons are misleading due to the hero having nothing to do with using the campaign editor. Maybe make/use a different icon?

File upload/editing

NOTE: In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: github.com/shssoichiro/oxipng

  1. Add the campaign map pictures for each campaign scenario (on the screen where you select the level bonus before the cinematic plays). (Page: e.g. Groundbreaking)
    • Looking for (with the current level colored in and previous levels covered in slashes), not (base pic with nothing colored in)
      • HotA now has an official campaign editor, so you can make screenshots there.--Archer (talk) 17:04, 3 January 2024 (UTC)
    • Status: roe, ab, sod, hc, hota
      • Does anyone have an original/gog copy of heroes chronicles and can confirm what the campaign maps look like? The pics I have found online look way different than normal campaign maps. --Legate (talk) 21:48, 24 January 2024 (UTC)
      • Pretty sure they don't have any. There are images, just not maps. I sent you the images on discord. –imahero 19:36, 25 January 2024 (UTC)
  2. Add pics of the buttons/menus from the Map Editor and Campaign Editor. That way Csaros doesn't have to just have a wall of text on Map Editor!
    • I've already uploaded a ton of appropriate pictures a few days ago, just didn't have time to place them in the Map Editor entry itself. I'll gladly use some help with them. The Map Editor file is also not finished, but I should be done with it soon. -- Csaros (talk) 21:41, 26 January 2024 (UTC)
  3. Upload a higher-res version of the Main logo in the top-left.
    • I made it higher res but I had to downscale it, as it doesn't display properly at a higher res - it cuts off either side, unless we can code it differently? → Phasma 15:39, 29 January 2024 (UTC)
    • That new logo looks way better to me. --Legate (talk) 17:52, 30 January 2024 (UTC)
  • Implosion is not showing the correct spell picture.

Template (advanced)

  • I wonder if it would be possible to change the hover-over text for {{An}}/{{Cn}}/{{Hn}} to be what the effect/stats/specialty is? --Legate (talk) 13:55, 30 January 2024 (UTC)
    • Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
    • I suppose it would probably be easier to build/maintain as a lua script. –imahero 22:23, 30 January 2024 (UTC)
    • All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune. Component effects: +3 to Attack and Defense, +2 to Spell Power and Knowledge. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Armageddon's Bladeimahero 22:23, 30 January 2024 (UTC)

Notes

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  • For discussion surrounding current changes, use Changelog Chat.