Quicksand

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School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Quicksand
School: Earth Magic
Level: 2nd
Cost: 8/6
Duration: until end of combat
Basic effect
Quicksand pits are placed in 4 random hexes.
 
Advanced effect
Quicksand pits are placed in 6 random hexes.
 
Expert effect
Quicksand pits are placed in 8 random hexes.
 
Probability of occurrence (%):
Castle 25
Rampart 25
Tower 46 (35*)
Inferno 18
Necropolis 24
Dungeon 25
Stronghold 35
Fortress 35
Conflux 20
Cove Horn of the Abyss 25
Factory Horn of the Abyss 25
* Without Library

The spell places quicksand pits randomly in combat field hexes. They are invisible to enemy hero, unless the hero has a creature fighting on native terrain. A creature stack that tries to move through a hex with quicksand pit is halted and cannot act until next round. Once a pit is stepped on, it is revealed for all to see. A unique property of the Quicksand spell is that it lasts infinitely during any battle, regardless of the user's spell power. The spell can only be removed by expert Remove Obstacle or expert Dispel.

AI cannot cast this spell. Flying creatures are always immune to this spell. Although Magic Elemental Magic Elementals are immune to all spells, they will still be affected by the quicksands.

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