Haste
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School:
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Air Magic
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Level:
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1st
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Cost:
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6
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Duration:
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1 rnd/sp
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Basic effect
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Target, allied troop's speed is increased by three hexes/turn.
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Advanced effect
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Target, allied troop's speed is increased by five hexes/turn.
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Expert effect
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All allied troops' speed is increased by five hexes/turn.
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Probability of occurrence (%):
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Haste is a 1st level spell in the School of Air Magic. It increases speed of target allied creature stack, or in expert level, all allied creature stacks. Additionally, haste is a counter to the spell slow.
Heroes that start with Haste:
Heroes with a specialty in Haste:
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.