Town Portal
Town Portal | |||||||||||||||||||||||||
School: | Earth Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 16/12 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Town Portal is a 4th level spell in the School of Earth Magic.
At a basic level, it teleports the casting hero to the nearest allied town. However, if the hero has Advanced or Expert Earth Magic, Town Portal teleports the hero to any allied town, at the players choice. The hero cannot teleport to a town which has a visiting hero, thus, if the hero doesn't have at least Advanced Earth Magic and the nearest town is occupied, spell cannot be cast.
It is possible, that in some versions of the game, that hero is unable to use Town Portal spell underground if all towns are in the upper world, and if the hero has no Earth Magic at least on the Advanced level.
User commentary
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Town Portal is possibly the most powerful spell in the game. It is severely imbalanced as it allows hero to travel immense distances instantaneously. Hero with Town Portal can hire great amount of troops, upgrade them and take them simultaneously, will have a great chance to defend a town with no losses if an enemy hero comes close (sometimes the strongest hero is far from home, and there's a low level hero near the starting town, but Town Portal solves this problem), afterwards getting to a town which is on the other edge of the map and close to enemy towns. The hero can learn all spells and, if possible, improve primary skills, get experience in Dungeon and learn Magic Schools in Conflux. The only downside of that travelling is wasting spell points, but it often makes almost no sense as their maximum amount can easily exceed 100 - if an enemy tries to besiege the town, the defender has an advantage of fortifications and Arrow Towers, and if not, spell points are reloaded. Therefore, the spell should be banned in multiplayer or tournament games. |