Blood of the Dragon Father
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Note: Your two weakest heroes are carried over despite the description stating two best heroes.
Blood of the Dragon Father | |||||||||
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Find the Vial of Dragon Blood before Ordwald or lose the race. Also, losing the hero Mutare means instant destruction. Mutare and two of her best heroes will be transferred to the next scenario, without level limitations. | |||||||||
Victory condition: Acquire Artifact: |
Loss condition: Lose Hero: | ||||||||
Allies: | Enemies: | ||||||||
Choose a bonus: |
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Carried to next scenario: 2 weakest heroes |
Max level: - |
Prologue[edit | hide | hide all]
Mutare: I have found Ordwald. He is close to the vial, but his conservative actions and slow thinking leaves the way open for me to surpass him. As much as I must worry about Ordwald, I must consider the vial. Once I have passed him, there is the vial, and no doubt, it will have guardians... dragon guardians.
Scenario[edit | hide]
Timed events[edit | hide]
Day | Title | Message |
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Day 1 | Intro | I always thought I would be a powerful noble one day. Taking Rauric's Lands was only the first step. But I thought it wouldn't be possible 'til I was old, like 26 or 27. The Vial changes all my calculations. Whoever transforms into the Dragon will be able to muscle into the highest ranks of Nighon nobility. |
Day 1 | Intro (cont) | General Miah will take command of the troops in my old staging area (and new castles) near the access to the Deep Caverns. He should be able to make things tough on any Lords trying to follow me, by raiding them, killing their scouts, laying false trails and stomping any overly bold Lords. Meanwhile I'll take a small force and setup a camp in the Deep Caverns near where my scouts saw some of Ordwald's troops. A small force should be able to slip in without being noticed by anyone. |
Day 2 | Scouting Report 1st Castle | War Diary: Today some of my scouts reported Ordwald's troops hold a castle to the West. They are flying a blue banner. They say there are four passages leading to the castle. Wild monsters block each passage. The scouts don't believe my forces have been spotted yet. |
Day 5 | Campaign Journal 1 | War Diary: I imagine Ordwald's troops near here are picket or screening troops. As soon as I take them out he'll know I'm in the Deep Caverns. Getting the Vial first is why I'm here, but I don't think Ordwald is going to let me walk up and take it without a fight. |
Day 17 | Scout Report River | War Diary: Today my scouts reported that further on to the west past the first enemy castle and a border guard is an underground river. The river appears to be the only exit from these series of caverns. My Master of Scouts is convinced Ordwald's armies passed through here about 6 to 8 months ago. |
Day 24 | Scout report prison | War Diary: My scouts found a prison along the river today. A warlock named Alamar is imprisoned there. He is willing to join the side of anyone who frees him. He says he will also contribute his Endless Bag of Gold to his rescuer. |
Day 31 | Campaign Journal 2 | War Diary: I talked to the castle's Barkeep the other day. After tossing him a few gold and tickling him under his chin with my dagger, he told me an interesting story. Apparently there are rumors of a new type of dragon called a "Fay" or "Faerie" Dragon. They apparently have the soul of a leprechaun |
Day 31 | Campaign Journal 2 (cont) | and the power of a normal dragon. I was fascinated. I love my Red and Black Dragons and even the Green and Gold ones respond well to me (too bad they live in the Bright Lands). I wonder if my affinity would work with these Fairy Dragons? |
Day 38 | Campaign Journal 3 | War Diary: Certain resources seem scarce in this part of the Deep Caverns. I haven't been able to locate any Gem or Crystal mines. No sulfur dunes either, but at least the dungeon castles have resource silos. I hate having to deal with Merchants. I'd kill them all, but then who would trade with me? |
Day 63 | Campaign Journal 4 | War Diary: I've been thinking about the magical plain areas containing trees and other Bright Land things. I wonder if I could relocate some Green or Gold Dragons into those areas. It would be some consolation for these areas' hideous green color. Plants should be brown not green. |
Day 74 | Campaign Journal 5 | War Diary: I have to wonder if the Father of All Dragons may have once lived in the Deep Caverns. That would be a worthy quest - finding the Father of Dragons. I think he might still live, maybe sleeping through the eons. It could be something I do when I get old. |
Day 84 | Campaign Journal 6 | War Diary: Good commanders have to plan for all the things that might happen. That way whatever happens, you can still win or at least survive your defeat. Rauric did not understand that. Which is why I killed him so easily and took his lands. If Ordwald gets the Vial first, I may be forced to flee Nighon. |
Day 99 | Campaign Journal 7 | War Diary: Miah sent a message that three powerful Nighon Lords are heading for the Borderlands. Apparently, they have heard about the Vial. I can't win if I get caught between them and Ordwald, unless I have the Vial. Still, it will take time for them to find the way down here and find me. |
Rumors[edit | hide]
Title | Message |
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Rust Dragons | Supposedly somewhere in the Deep Caverns are a new type of Dragon called a Rust Dragon. This dragon is supposed to be more powerful than a Black Dragon. |
Crystal Dragon | There is said to be a strange type of Dragon guarding a great treasure in the Deep Caverns. The dragon is supposedly made of crystal. |
Objects[edit | hide]
Events[edit | hide]
Location | Message |
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5, 6, 1 | War Diary: Some of my scouts report they have discovered strange types of Dragons. I'll have to see if I can recruit some for myself, when this campaign is over. |
88, 50, 1 | A group of returning scouts report Ordwald and his armies are near. The scouts report Ordwald's main base camps are through the Subterranean Gate. The Vial of Dragon Blood must be on the other side of the gate. |
Towns[edit | hide]
Location | Player | Type | Name |
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98, 99, 0 | Dungeon | - | |
16, 66, 0 | Dungeon | - | |
32, 24, 0 | Dungeon | - | |
57, 89, 0 | Dungeon | - | |
89, 25, 0 | Dungeon | - | |
78, 74, 1 | Dungeon | - |
Heroes[edit | hide]
Location | Player | Hero |
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98, 100, 0 | Mutare the Overlord | |
16, 67, 0 | Random Hero | |
32, 25, 0 | Ordwald the Druid | |
57, 90, 0 | Random Hero | |
89, 26, 0 | Random Hero | |
78, 75, 1 | Random Hero | |
8, 95, 0 | Alamar the Warlock |
Artifacts[edit | hide]
Location | Type | Message |
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8, 22, 1 | Pandora's Box | The caverns here seem to have grown around an ancient ornate box. Contents: Vial of Dragon Blood |
Quest Guards[edit | hide]
Location | Quest | Reward | Messages |
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7, 21, 1 |
Defeat: Crystal Dragons at (42, 32, 1) |
(remove) | Proposal: The spirits of legendary knights guard this tower. They will only let pass one who is worthy. To prove your worth, you must first defeat the Crystal Dragons of the northern underground region. Progress: You have not yet proved your worth. Go defeat the Crystal Dragons of the northern underground region. Only then may you pass. Completion: We have received word of the defeat of the Crystal Dragons. Kindred spirit, do you wish to pass? |
18, 22, 1 |
Defeat: Ghost Dragons at (17, 13, 1) |
(remove) | Proposal: The White Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Ghost Dragons of the northwestern underground region. Progress: The White Belted Knights still will not let you pass, so you have not conquered the Ghost Dragons of the northwestern underground region. Completion: News of your defeat of the Ghost Dragons of the northwestern underground region travelled quickly. Do you wish to pass, newest of the White Belted Knighst? |
26, 30, 1 |
Defeat: Red Dragons at (29, 12, 1) |
(remove) | Proposal: The Red Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Red Dragons of the northwestern underground region. Progress: The Red Belted Knights still will not let you pass, so you have not conquered the Red Dragons of the northwestern underground region. Completion: News of your defeat of the Red Dragons of the northwestern underground region travelled quickly. Do you wish to pass, newest of the Red Belted Knights? |
29, 13, 1 |
Defeat: Green Dragons at (17, 21, 1) |
(remove) | Proposal: The Green Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Green Dragons of the northwestern underground region. Progress: The Green Belted Knights still will not let you pass, so you have not conquered the Green Dragons of the northwestern underground region. Completion: News of your defeat of the Green Dragons of the northwestern underground region travelled quickly. Do you wish to pass, newest of the Green Belted Knights? |
32, 32, 1 |
Defeat: Black Dragons at (37, 14, 1) |
(remove) | Proposal: The Black Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Black Dragons of the northern underground region. Progress: The Black Belted Knights still will not let you pass, so you have not conquered the Black Dragons of the northern underground region. Completion: News of your defeat of the Black Dragons of the northern underground region travelled quickly. Do you wish to pass, newest of the Black Belted Knights? |
36, 15, 1 |
Defeat: Gold Dragons at (25, 31, 1) |
(remove) | Proposal: The Gold Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Gold Dragons of the northwestern underground region. Progress: The Gold Belted Knights still will not let you pass, so you have not conquered the Gold Dragons of the northwestern underground region. Completion: News of your defeat of the Gold Dragons of the northwestern underground region travelled quickly. Do you wish to pass, newest of the Gold Belted Knight? |
40, 22, 1 |
Defeat: Faerie Dragons at (33, 33, 1) |
(remove) | Proposal: Evil spirits guard this tower. They will only let you pass if you defeat the Faerie Dragons of the northwestern underground region. Progress: You may not pass until you defeat the Faerie Dragons of the northwestern underground region. Completion: A bargain is a bargain. Do you wish to pass? |
41, 31, 1 |
Defeat: Rust Dragons at (41, 21, 1) |
(remove) | Proposal: Monsters with blood dripping from their eyes guard this tower. They will only let pass the one who defeats the Rust Dragons of the northern underground region. Progress: You may not pass. Go defeat the Rust Dragons of the northern underground region to pass. Completion: Word of your defeat of the Rust Dragons traveled quickly. Do you wish to pass now? |