Birth of a Barbarian

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
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Stronghold campaign (primarily).

Manual description[edit | hide | hide all]

Yog has decided to reject his genie heritage and follow in the footsteps of his Barbarian father. Winston Boragus, the Duke of Krewlod, has invited Yog to join his Barbarian army, but Yog's Magic Academy masters do not agree with these plans and will attempt to stop Yog. Once Yog makes it to Krewlod, he must past the first test to see Winston Boragus, and then he must pass the second test – disperse the pieces of the Angelic Alliance.

Backstory[edit | hide]

Yog has been at the Bracada magic academy learning to be a Wizard, but his Barbarian heritage beckons him to follow the path of a warrior. Yog accepts Duke Winston Boragus' offer to join him in Krewlod. Unfortunately, the Wizards of Bracada will use all their powers to prevent him from leaving.

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
On the Run Size 2 (72×72) - M Underground disabled  Start with Spirit of Oppression on Yog  Start with Pendant of Negativity on Yog 
Start with 3 Naga(s) at Yog
3
Allies: Blue
Enemies: Red
Capture Town Time Expires Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 9 Yog (Wizard)Yog (Wizard)
Escape from Bracada and capture the Krewlodian town of Groa to win the scenario. However, if Yog is defeated in combat or fails to capture Groa in 5 months, the scenario is lost. Yog is limited to level 9 but will carry his experience and skills on to the next scenario.
The Meeting Size 1 (36×36) - S Underground enabled  Start with Citadel 
Start with +10 Crystal
10
 Start with Ogre Fort 
Allies: Blue
Enemies: Purple
Capture Town Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 15 Yog (Wizard)Yog (Wizard)
Get Yog to Ulgak, the capital of Krewlod, to offer his services to Duke Winston Boragus and win the scenario. However, if Yog is defeated in combat, the scenario is lost. Yog is limited to level 15 but will carry his experience and skills on to the next scenario.
A Tough Start Size 2 (72×72) - M Underground enabled
Start with +10 Wood
10
 Start with Ring of the Wayfarer 
Start with +3500 Gold
3500
Allies: Blue
Enemies: Tan
Acquire Artifact Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 18 Yog (Wizard)Yog (Wizard)
Take the Sandals of the Saint and the Armor of Wonder to Alendora to win the scenario. However, if Yog is defeated in combat or you lose either component of the Angelic Alliance, the scenario is lost. Yog is limited to level 18 but will carry his experience and skills on to the next scenario.
Falor and Terwen Size 1 (36×36) - S Underground enabled  Start with Badge of Courage 
Start with 3 Ogre(s)
3
Start with 8 Orc Chieftain(s)
8
Allies: Blue
Enemies: Teal
Acquire Artifact Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 21 Yog (Wizard)Yog (Wizard)
Yog must deliver the Celestial Necklace of Bliss and Lion's Shield of Courage to Falor and Terwen to win the scenario. However, if Yog is defeated in combat or loses either artifact, the scenario is lost. Yog is limited to level 21 but will carry his experience and skills on to the next scenario.
Returning to Bracada Size 1 (36×36) - S Underground enabled  Start with Everflowing Crystal Cloak 
Start with 2 Cyclops(s)
2
Start with 8 Roc(s)
8
Allies: Blue
Enemies: Red
Acquire Artifact Lose Hero Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. 25 Yog (Wizard)Yog (Wizard)
Yog must deliver the Heavenly Helm of Enlightenment and Sword of Judgment to Beleg and Orruk to win the campaign. However, if Yog is defeated in combat or loses any artifact, the scenario is lost. Yog is limited to level 25 but will carry his experience, skills and spells on to his next campaign.

Heroes[edit | hide]

Yog the Wizard
Basic information:
YogYog Class: Wizard
Gender: Male
Race: Human/Genie
Yog studied many years with the Wizards of Bracada, but he would rather spend his time engaging in swordplay rather than studying magic.
Specialty: Chain Lightning
Specialty Chain LightningSpecialty Chain Lightning Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit.
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 0 Spell Power 2 Knowledge 3
Starting secondary skills:
Tactics Basic Tactics
Offense Basic Offense
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gremlin Gremlin Always
Stone Gargoyle Stone Gargoyle 88%
Stone Golem Stone Golem 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Gremlin Gremlin Always
Stone Gargoyle Stone Gargoyle Always
Stone Golem Stone Golem Always
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Note: In the Shadow of Death campaign Birth of a Barbarian, Yog is presented as a Wizard. However, his starting primary skills (Attack 2, Defense 2, Spell Power 1, Knowledge 1) correspond instead to those of a Knight. He does not start with a spell book, and cannot acquire one (entering a Mage Guild while he is a visiting Hero results in a messagebox telling "Yog has given up magic in all its forms. His knowledge of battle and tactics will have to be enough to get him through the rest of his life."). Interestingly, his specialty is Chain Lightning (same as Solmyr), despite being unable to cast spells at all (due to his lack of spell book).

User commentary

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Some may find the information in this section subjective or irrelevant.

Since it is crucial for Yog not to use magic, the first map may be easier if you recruit a powerful wizard hero as an ally to keep the Bracadans at bay.


See also[edit | hide]

Yog (Wizard)

See also: