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'''Resistance''' is a [[secondary skill]] that increases the [[magic resistance]] of hero's troops.  [[Warlock]]s,  [[Witch]]es, [[Wizard]]s, and [[Elementalist]]s cannot learn Resistance.
'''Resistance''' is a [[secondary skill]] that increases the [[magic resistance]] of hero's troops.


'''Heroes with Resistance as a starting skill:'''
'''Classes, unable to learn {{PAGENAME}} skill:'''


* {{H2|Ajit|Overlord}} - Basic Resistance
''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).''
* {{H2|Bron|Beastmaster}} - Basic Resistance
* [[File:Wizard portrait.gif]] [[Wizard]]s
* {{H2|Clancy|Ranger}} - Basic Resistance
* [[File:Warlock portrait.gif]] [[Warlock]]s
* {{H2|Fafner|Alchemist}} - Basic Resistance
* [[File:Witch portrait.gif]] [[Witch]]es
* {{H2|Ignatius|Demoniac}} - Basic Resistance
* [[File:Elementalist portrait.gif]] [[Elementalist]]s
* {{H2|Krellion|Barbarian}} - Basic Resistance
* [[File: Artificer portrait.gif]] [[Artificer]]s
* {{H2|Saurug|Battle Mage}} - Basic Resistance
* {{H2|Straker|Death Knight}} - Basic Resistance
* {{H2|Thorgrim|Ranger}} - Advanced Resistance
* {{H2|Ufretin|Ranger}} - Basic Resistance


'''Heroes with a Resistance specialty:'''
'''Heroes with Basic Resistance as a starting skill:'''
* {{H2|Ajit|Overlord}}
* {{H2|Bron|Beastmaster}}
* {{H2|Clancy|Ranger}}
* {{H2|Fafner|Alchemist}}
* {{H2|Ignatius|Demoniac}}
* {{H2|Krellion|Barbarian}}
* {{H2|Saurug|Battle Mage}}
* {{H2|Straker|Death Knight}}
* {{H2|Ufretin|Ranger}}


The following heroes receive a 5% per level bonus to their Resistance skill.
'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
* {{H2|Thorgrim|Ranger}}
* {{H2|Thorgrim|Ranger}} (Advanced Resistance) (NOTE: Banned by default in {{hota}}{{-wh}})
 
The skill effect is negated if {{an2|Orb of Vulnerability}} is present on the battlefield.


=={{hota}}==
=={{hota}}==
In {{-wh}} [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]] (a new secondary skill introduced in HotA), aside from [[Thorgrim]], who is also banned by default and replaced with [[Giselle]] with Interference specialty.
The artifacts that form the new [[Pendant of Reflection]] are also changed from Resistance to Interference powers.


In [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]], aside from [[Thorgrim]], who is also banned by default.
Resistance works against all spellcasters including neutral creatures, while Interference only works vs enemy heroes with high [[spell power]].


==Chance to get==
==Chance to get==
{{Secondary skill chance explanation}}
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 9 (highest)| 1| 5| 0 (impossible)| 6| 3| 5| 1| 6| 0 (impossible)| 6| 4| 5| 0 (impossible)| 2| 0 (impossible)| 3| 5}}
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 9 (highest)| 1| 5| 0 (impossible)| 6| 3| 5| 1| 6| 0 (impossible)| 6| 4| 5| 0 (impossible)| 2| 0 (impossible)| 3| 5| 4| 0 (impossible)}}
|}


==Importance==
{{user commentary|
{{fanopinion}}
While resistance may not be reliable, it can turn the tide of battle against a magic user when it takes effect, saving your troops from something very bad. They will survive a devastating damage spell or avoid being [[curse]]d or [[slow]]ed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in [[Rampart]], as [[Dwarf and Battle Dwarf|Dwarves]] and [[Unicorn and War Unicorn|Unicorns]] can stop an enemy's spell on their own, and [[Ranger]]s have the highest chance to learn the skill.


While Resistance works randomly therefore being not reliable, it's a decent skill which may save your troops from something very bad. They will survive a devastating damage spell or avoid being [[curse]]d or [[slow]]ed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in [[Rampart]], as [[Dwarf and Battle Dwarf|Dwarves]] and [[Unicorn and War Unicorn|Unicorns]] can stop an enemy's spell on their own, and [[Ranger]]s have the highest chance to learn the skill.
It is a common misconception that [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] would increase the resistance secondary skill in a similar way that for example [[Bow of Elven Cherrywood]] increases [[Archery]] skill. However, this is not the case. The "resistance artifacts" increase the [[magic resistance]] of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill.


== Things that ruin Resistance ==
=== Things that ruin Resistance ===
* [[Orb of Vulnerability]]
* [[Orb of Vulnerability]]
}}{{end of user commentary}}


{{secondary skill 'see also'}}
{{secondary skill 'see also'}}

Latest revision as of 14:56, 8 February 2024

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Resistance
Basic Resistance: endows a hero's troops with 5% magic resistance.
Advanced Resistance: endows a hero's troops with 10% magic resistance.
Expert Resistance: endows a hero's troops with 20% magic resistance.

Resistance is a secondary skill that increases the magic resistance of hero's troops.

Classes, unable to learn Resistance skill:

(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).

Heroes with Basic Resistance as a starting skill:

Heroes with Resistance as a specialty and a starting skill:

The skill effect is negated if Orb of Vulnerability Orb of Vulnerability is present on the battlefield.

Horn of the Abyss[edit | hide | hide all]

In  Horn of the Abyss Horn of the Abyss, Resistance since v.1.6.0 is banned by default, and all heroes that would start with Resistance start with Interference (a new secondary skill introduced in HotA), aside from Thorgrim, who is also banned by default and replaced with Giselle with Interference specialty.

The artifacts that form the new Pendant of Reflection are also changed from Resistance to Interference powers.

Resistance works against all spellcasters including neutral creatures, while Interference only works vs enemy heroes with high spell power.

Chance to get[edit | hide]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   2
Rampart  Ranger   9 (highest)
Rampart  Druid   1
Tower  Alchemist   5
Tower  Wizard   0 (impossible)
Inferno  Demoniac   6
Inferno  Heretic   3
Necropolis  Death Knight   5
Necropolis  Necromancer   1
Dungeon  Overlord   6
Dungeon  Warlock   0 (impossible)
Stronghold  Barbarian   6
Stronghold  Battle Mage   4
Fortress  Beastmaster   5
Fortress  Witch   0 (impossible)
Conflux  Planeswalker   2
Conflux  Elementalist   0 (impossible)
Cove Horn of the Abyss     Captain   3
Cove Horn of the Abyss     Navigator   5
Factory Horn of the Abyss     Mercenary   4
Factory Horn of the Abyss     Artificer   0 (impossible)


User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

While resistance may not be reliable, it can turn the tide of battle against a magic user when it takes effect, saving your troops from something very bad. They will survive a devastating damage spell or avoid being cursed or slowed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in Rampart, as Dwarves and Unicorns can stop an enemy's spell on their own, and Rangers have the highest chance to learn the skill.

It is a common misconception that Garniture of Interference, Surcoat of Counterpoise or Boots of Polarity would increase the resistance secondary skill in a similar way that for example Bow of Elven Cherrywood increases Archery skill. However, this is not the case. The "resistance artifacts" increase the magic resistance of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill.

Things that ruin Resistance


See also: