Resistance: Difference between revisions
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The skill effect is negated if {{an2|Orb of Vulnerability}} is present on the battlefield. | |||
''' | '''Classes unable to learn {{PAGENAME}}:''' | ||
''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).'' | |||
* {{Cl|Wizard}}s | |||
* {{Cl|Warlock}}s | |||
* {{ | * {{Cl|Witch}}es | ||
* {{ | * {{Cl|Elementalist}}s | ||
* {{ | * {{Cl|Artificer}}s{{-wh}} | ||
* {{ | |||
* {{ | |||
'''Heroes with a | '''Heroes with Resistance as a starting skill:''' | ||
* {{H2|Ufretin|Ranger}} | |||
* {{H2|Clancy|Ranger}} | |||
* {{H2|Fafner|Alchemist}} | |||
* {{H2|Ignatius|Demoniac}} | |||
* {{H2|Straker|Death Knight}} | |||
* {{H2|Ajit|Overlord}} | |||
* {{H2|Krellion|Barbarian}} | |||
* {{H2|Saurug|Battle Mage}} | |||
* {{H2|Bron|Beastmaster}} | |||
'''Heroes with {{PAGENAME}} as a specialty and a starting skill''' ''(5% bonus per level to the skill)''''':''' | |||
* {{H2|Thorgrim|Ranger}} | * {{H2|Thorgrim|Ranger}} {{swh|noicon=|{{withmapedhota}}|}} (Advanced) | ||
=={{hota}}== | =={{hota}}== | ||
In {{-wh}} [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]] (a new secondary skill introduced in HotA), aside from [[Thorgrim]], who is also banned by default and replaced with [[Giselle]] with Interference specialty. | |||
The artifacts that form the new [[Pendant of Reflection]] are also changed from Resistance to Interference powers. | |||
Resistance works against all spellcasters including neutral creatures, while Interference only works vs enemy heroes with high [[spell power]]. | |||
==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 9 (highest)| 1| 5| 0 (impossible)| 6| 3| 5| 1| 6| 0 (impossible)| 6| 4| 5| 0 (impossible)| 2| 0 (impossible)| 3| 5} | {{ZET SEC SKILL CHANCE TABLE| 5| 2| 9 (highest)| 1| 5| 0 (impossible)| 6| 3| 5| 1| 6| 0 (impossible)| 6| 4| 5| 0 (impossible)| 2| 0 (impossible)| 3| 5| 4| 0 (impossible)}} | ||
{{user commentary| | |||
{{ | While resistance may not be reliable, it can turn the tide of battle against a magic user when it takes effect, saving your troops from something very bad. They will survive a devastating damage spell or avoid being [[curse]]d or [[slow]]ed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in [[Rampart]], as [[Dwarf and Battle Dwarf|Dwarves]] and [[Unicorn and War Unicorn|Unicorns]] can stop an enemy's spell on their own, and [[Ranger]]s have the highest chance to learn the skill. | ||
It is a common misconception that [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] would increase the resistance secondary skill in a similar way that for example [[Bow of Elven Cherrywood]] increases [[Archery]] skill. However, this is not the case. The "resistance artifacts" increase the [[magic resistance]] of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill. | |||
=== Things that ruin Resistance === | |||
* [[Orb of Vulnerability]] | * [[Orb of Vulnerability]] | ||
}}{{end of user commentary}} | |||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} | ||
Revision as of 13:14, 10 April 2025
| Resistance | ||
|---|---|---|
|
Basic: endows a hero's troops with 5% magic resistance. | |
|
Advanced: endows a hero's troops with 10% magic resistance. | |
|
Expert: endows a hero's troops with 20% magic resistance. | |
The skill effect is negated if
Orb of Vulnerability is present on the battlefield.
Classes unable to learn Resistance:
(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes with Resistance as a starting skill:

Ufretin the Ranger

Clancy the Ranger

Fafner the Alchemist

Ignatius the Demoniac

Straker the Death Knight

Ajit the Overlord

Krellion the Barbarian

Saurug the Battle Mage

Bron the Beastmaster
Heroes with Resistance as a specialty and a starting skill (5% bonus per level to the skill):
Horn of the Abyss
In
Horn of the Abyss, Resistance since v.1.6.0 is banned by default, and all heroes that would start with Resistance start with Interference (a new secondary skill introduced in HotA), aside from Thorgrim, who is also banned by default and replaced with Giselle with Interference specialty.
The artifacts that form the new Pendant of Reflection are also changed from Resistance to Interference powers.
Resistance works against all spellcasters including neutral creatures, while Interference only works vs enemy heroes with high spell power.
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance + Runes chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 5 | |
| Cleric | 2 | |
| Ranger | 9 (highest) | |
| Druid | 1 | |
| Alchemist | 5 | |
| Wizard | 0 (impossible) | |
| Demoniac | 6 | |
| Heretic | 3 | |
| Death Knight | 5 | |
| Necromancer | 1 | |
| Overlord | 6 | |
| Warlock | 0 (impossible) | |
| Barbarian | 6 | |
| Battle Mage | 4 | |
| Beastmaster | 5 | |
| Witch | 0 (impossible) | |
| Planeswalker | 2 | |
| Elementalist | 0 (impossible) | |
| Captain | 3 | |
| Navigator | 5 | |
| Mercenary | 4 | |
| Artificer | 0 (impossible) | |
| Chieftain | {{{23}}} | |
| Elder | {{{24}}} |
User Commentary
While resistance may not be reliable, it can turn the tide of battle against a magic user when it takes effect, saving your troops from something very bad. They will survive a devastating damage spell or avoid being cursed or slowed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in Rampart, as Dwarves and Unicorns can stop an enemy's spell on their own, and Rangers have the highest chance to learn the skill.
It is a common misconception that Garniture of Interference, Surcoat of Counterpoise or Boots of Polarity would increase the resistance secondary skill in a similar way that for example Bow of Elven Cherrywood increases Archery skill. However, this is not the case. The "resistance artifacts" increase the magic resistance of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill.


